9 .pos = { 0.0f, 25.0f, 0.0f },
StaticAnimatorNode Entity_HitRedBlock_NodeMain
StaticAnimatorNode * Entity_HitRedBlock_Mesh[]
AnimScript Entity_HitRedBlock_AnimationHit
Gfx Entity_HitRedBlock_RenderBlock2[]
StaticAnimatorNode Entity_HitRedBlock_NodeBlock2
StaticAnimatorNode Entity_HitRedBlock_NodeBlock1
Gfx Entity_HitRedBlock_RenderBlock1[]
#define as_SetPos(node, x, y, z)
#define as_SetRotation(node, x, y, z)
#define as_SetScale(node, x, y, z)
struct StaticAnimatorNode * child