Paper Mario DX
Paper Mario (N64) modding
 
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HitRedBlock_anim.c
Go to the documentation of this file.
1#include "common.h"
2#include "animation_script.h"
3
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19
25
32
34 as_SetRotation(1, 0.0, 0.0, 0.0)
35 as_SetPos(1, 0, 0, 0)
36 as_SetScale(1, 1.0, 1.0, 1.0)
37 as_SetRotation(2, 0.0, 0.0, 0.0)
38 as_SetPos(2, 0, 0, 0)
39 as_SetScale(2, 1.0, 1.0, 1.0)
40 as_SetRotation(3, 0.0, 0.0, 0.0)
41 as_SetPos(3, 0, 25, 0)
42 as_SetScale(3, -1.0, -1.0, -1.0)
43 as_Wait(1)
44 as_SetPos(2, 0, 9, 0)
45 as_SetScale(2, 1.62, 0.62, 1.62)
46 as_SetScale(3, -1.62, -0.62, -1.62)
47 as_Wait(1)
48 as_SetPos(2, 0, 25, 0)
49 as_SetScale(2, 2.0, 0.0, 2.0)
50 as_SetScale(3, -2.0, 0.0, -2.0)
51 as_Wait(1)
52 as_SetPos(2, 0, 40, 0)
53 as_SetScale(2, 1.62, -0.62, 1.62)
54 as_SetScale(3, -1.62, 0.62, -1.62)
55 as_Wait(1)
56 as_SetPos(2, 0, 50, 0)
57 as_SetScale(2, -1.0, -1.0, -1.0)
58 as_SetScale(3, 1.0, 1.0, 1.0)
59 as_Wait(1)
60 as_SetPos(2, 0, 43, 0)
61 as_SetScale(2, -1.36, -0.885, -1.36)
62 as_SetPos(3, 0, 21, 0)
63 as_SetScale(3, 1.36, 0.885, 1.36)
64 as_Wait(1)
65 as_SetPos(2, 0, 35, 0)
66 as_SetScale(2, -1.245, -0.745, -1.245)
67 as_SetPos(3, 0, 16, 0)
68 as_SetScale(3, 1.245, 0.745, 1.245)
69 as_Wait(1)
70 as_SetPos(2, 0, 30, 0)
71 as_SetScale(2, -1.18, -0.815, -1.18)
72 as_SetPos(3, 0, 9, 0)
73 as_SetScale(3, 1.18, 0.815, 1.18)
74 as_Wait(1)
75 as_SetPos(2, 0, 26, 0)
76 as_SetScale(2, -1.06, -0.935, -1.06)
77 as_SetPos(3, 0, 3, 0)
78 as_SetScale(3, 1.06, 0.935, 1.06)
79 as_Wait(1)
81 as_SetPos(2, 0, 25, 0)
82 as_SetScale(2, -1.0, -1.0, -1.0)
83 as_SetPos(3, 0, 0, 0)
84 as_SetScale(3, 1.0, 1.0, 1.0)
85 as_Wait(1)
87 as_End
88};
StaticAnimatorNode Entity_HitRedBlock_NodeMain
StaticAnimatorNode * Entity_HitRedBlock_Mesh[]
AnimScript Entity_HitRedBlock_AnimationHit
Gfx Entity_HitRedBlock_RenderBlock2[]
StaticAnimatorNode Entity_HitRedBlock_NodeBlock2
StaticAnimatorNode Entity_HitRedBlock_NodeBlock1
Gfx Entity_HitRedBlock_RenderBlock1[]
#define as_Wait(time)
s16 AnimScript[]
#define as_SetPos(node, x, y, z)
#define as_SetRotation(node, x, y, z)
#define as_SetScale(node, x, y, z)
#define as_End
#define as_Loop
#define ENTITY_ANIM_NULL
#define as_Restart
struct StaticAnimatorNode * child