5#error "Define PARTY_IMAGE to the asset name to use LoadPartyImage."
8#define PARTY_IMAGE_PALETTE_SIZE 256
9#define PARTY_IMAGE_WIDTH 150
10#define PARTY_IMAGE_HEIGHT 105
18API_CALLABLE(N(LoadPartyImage)) {
24 static u8 padding[10];
49 image.
format = G_IM_FMT_CI;
#define PARTY_IMAGE_PALETTE_SIZE
#define PARTY_IMAGE_HEIGHT
#define PARTY_IMAGE_WIDTH
void * load_asset_by_name(const char *assetName, u32 *decompressedSize)
s32 general_heap_free(void *data)
void decode_yay0(void *src, void *dst)
void set_message_images(MessageImageData *images)