1#ifndef _PLAYER_ORBITING_H_
2#define _PLAYER_ORBITING_H_
@ PLAYER_ORBIT_COMPLETE_ROTATION
@ PLAYER_ORBIT_CHANGE_DIRECTION
@ PLAYER_ORBIT_LEFT_REGION
@ PLAYER_ORBIT_CONTINUE_ORBIT
@ ORBIT_STATE_STARTING_ORBIT
@ ORBIT_STATE_FIRST_FRAME
@ ORBIT_STATE_SECOND_FRAME
@ ORBIT_STATE_MAINTAIN_ORBIT
@ ORBIT_STATE_BREAK_ORBIT
void(* eventListener)(struct PlayerOrbitState *, s32)