Paper Mario DX
Paper Mario (N64) modding
 
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MonitorPlayerOrbiting.h File Reference

Go to the source code of this file.

Data Structures

struct  PlayerOrbitState
 
struct  PlayerOrbitTarget
 

Enumerations

enum  {
  PLAYER_ORBIT_BEGIN = 0 , PLAYER_ORBIT_COMPLETE_ROTATION = 1 , PLAYER_ORBIT_CONTINUE_ORBIT = 2 , PLAYER_ORBIT_CHANGE_DIRECTION = 3 ,
  PLAYER_ORBIT_LEFT_REGION = 4
}
 
enum  {
  ORBIT_STATE_FIRST_FRAME = 0 , ORBIT_STATE_SECOND_FRAME = 1 , ORBIT_STATE_STARTING_ORBIT = 2 , ORBIT_STATE_MAINTAIN_ORBIT = 3 ,
  ORBIT_STATE_BREAK_ORBIT = 4
}
 

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Enumerator
PLAYER_ORBIT_BEGIN 
PLAYER_ORBIT_COMPLETE_ROTATION 
PLAYER_ORBIT_CONTINUE_ORBIT 
PLAYER_ORBIT_CHANGE_DIRECTION 
PLAYER_ORBIT_LEFT_REGION 

Definition at line 31 of file MonitorPlayerOrbiting.h.

◆ anonymous enum

anonymous enum
Enumerator
ORBIT_STATE_FIRST_FRAME 
ORBIT_STATE_SECOND_FRAME 
ORBIT_STATE_STARTING_ORBIT 
ORBIT_STATE_MAINTAIN_ORBIT 
ORBIT_STATE_BREAK_ORBIT 

Definition at line 40 of file MonitorPlayerOrbiting.h.