Paper Mario DX
Paper Mario (N64) modding
 
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PlayerOrbitState Struct Reference

Detailed Description

Definition at line 6 of file MonitorPlayerOrbiting.h.

#include "world/common/util/MonitorPlayerOrbiting.h"

Data Fields

Vec3i pos
 
s32 startRadius
 
s32 orbitRadius
 
void(* eventListener )(struct PlayerOrbitState *, s32)
 
s32 totalOrbitAngle
 
s32 numRotations
 
s32 state
 
f32 firstPlayerX
 
f32 firstPlayerZ
 
f32 lastPlayerX
 
f32 lastPlayerZ
 
f32 direction
 
s32 lastNumRotations
 

Field Documentation

◆ pos

Vec3i PlayerOrbitState::pos

Definition at line 7 of file MonitorPlayerOrbiting.h.

◆ startRadius

s32 PlayerOrbitState::startRadius

Definition at line 8 of file MonitorPlayerOrbiting.h.

◆ orbitRadius

s32 PlayerOrbitState::orbitRadius

Definition at line 9 of file MonitorPlayerOrbiting.h.

◆ eventListener

void(* PlayerOrbitState::eventListener) (struct PlayerOrbitState *, s32)

Definition at line 10 of file MonitorPlayerOrbiting.h.

◆ totalOrbitAngle

s32 PlayerOrbitState::totalOrbitAngle

Definition at line 11 of file MonitorPlayerOrbiting.h.

◆ numRotations

s32 PlayerOrbitState::numRotations

Definition at line 12 of file MonitorPlayerOrbiting.h.

◆ state

s32 PlayerOrbitState::state

Definition at line 13 of file MonitorPlayerOrbiting.h.

◆ firstPlayerX

f32 PlayerOrbitState::firstPlayerX

Definition at line 14 of file MonitorPlayerOrbiting.h.

◆ firstPlayerZ

f32 PlayerOrbitState::firstPlayerZ

Definition at line 15 of file MonitorPlayerOrbiting.h.

◆ lastPlayerX

f32 PlayerOrbitState::lastPlayerX

Definition at line 16 of file MonitorPlayerOrbiting.h.

◆ lastPlayerZ

f32 PlayerOrbitState::lastPlayerZ

Definition at line 17 of file MonitorPlayerOrbiting.h.

◆ direction

f32 PlayerOrbitState::direction

Definition at line 18 of file MonitorPlayerOrbiting.h.

◆ lastNumRotations

s32 PlayerOrbitState::lastNumRotations

Definition at line 19 of file MonitorPlayerOrbiting.h.


The documentation for this struct was generated from the following file: