10 .playerSearchInterval = 3,
13 .chaseUpdateInterval = 6,
14 .chaseRadius = 300.0f,
19 Call(N(SetInstigatorValue_3))
20 Call(BasicAI_Main,
Ref(N(AISettings_PokeyMummy)))
28 .level = ACTOR_LEVEL_POKEY_MUMMY,
29 .ai = &N(EVS_NpcAI_PokeyMummy),
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.