8 gsDPSetTextureLUT(G_TT_NONE),
9 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
10 gsDPSetTextureDetail(G_TD_CLAMP),
11 gsDPSetTextureLOD(G_TL_TILE),
12 gsDPLoadTextureBlock(D_0A000180_E3C4A0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_MIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
13 gsDPSetTexturePersp(G_TP_PERSP),
14 gsDPSetTextureFilter(G_TF_BILERP),
20 gsDPSetCycleType(G_CYC_1CYCLE),
22 gsSPClearGeometryMode(G_LIGHTING),
23 gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
24 gsSPVertex(&D_0A000000_E3C320[16], 8, 0),
25 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
26 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
32 gsDPSetCycleType(G_CYC_1CYCLE),
34 gsSPClearGeometryMode(G_LIGHTING),
35 gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
36 gsSPVertex(D_0A000000_E3C320, 16, 0),
37 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
38 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
39 gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
40 gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),