10 .alertRadius = 100.0f,
11 .playerSearchInterval = 3,
14 .chaseUpdateInterval = 1,
15 .chaseRadius = 120.0f,
24 Call(N(FlyingNoAttackAI_Main),
Ref(N(AISettings_RuffPuff)))
32 .level = ACTOR_LEVEL_RUFF_PUFF,
33 .ai = &N(EVS_NpcAI_RuffPuff),
ApiStatus SetSelfVar(Evt *script, b32 isInitialCall)
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.