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◆ FlyingNoAttackAI_12()
Definition at line 10 of file FlyingNoAttackAI.inc.c.
10 {
15
19
22
25
28 } else {
30 }
31 }
32
34 script->functionTemp[0] = 13;
35}
BSS s32 PopupMenu_SelectedIndex
f32 get_clamped_angle_diff(f32, f32)
Npc * get_npc_unsafe(s32 npcID)
PlayerStatus * gPlayerStatusPtr
◆ FlyingNoAttackAI_13()
Definition at line 37 of file FlyingNoAttackAI.inc.c.
37 {
42 s32 flag;
44
49 script->functionTemp[0] = 20;
50 enemy->varTable[9] = 30;
51 return;
52 }
53
55 flag = 0;
62 flag = 1;
63 }
64 }
65
66 if (flag) {
68 } else {
73 }
74 }
77 return;
78 }
79 script->functionTemp[0] = 12;
80}
#define npc_raycast_down_sides
b32 basic_ai_check_player_dist(EnemyDetectVolume *arg0, Enemy *arg1, f32 arg2, f32 arg3, s8 arg4)
void npc_move_heading(Npc *npc, f32 speed, f32 yaw)
◆ FlyingNoAttackAI_20()