Paper Mario DX
Paper Mario (N64) modding
 
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Spiny.inc.c
Go to the documentation of this file.
1#include "Spiny.h"
2
4
5MobileAISettings N(AISettings_Spiny) = {
6 .moveSpeed = 1.5f,
7 .moveTime = 30,
8 .waitTime = 50,
9 .alertRadius = 60.0f,
10 .alertOffsetDist = 30.0f,
11 .playerSearchInterval = 3,
12 .chaseSpeed = 6.0f,
13 .chaseRadius = 100.0f,
14 .chaseOffsetDist = 30.0f,
15 .unk_AI_2C = 3,
16};
17
18EvtScript N(EVS_NpcAI_Spiny) = {
19 Call(SetSelfVar, 2, 3)
20 Call(SetSelfVar, 3, 18)
21 Call(SetSelfVar, 5, 3)
22 Call(SetSelfVar, 7, 4)
23 Call(N(TackleAI_Main), Ref(N(AISettings_Spiny)))
24 Return
25 End
26};
27
28NpcSettings N(NpcSettings_Spiny) = {
29 .height = 21,
30 .radius = 22,
31 .level = ACTOR_LEVEL_SPINY,
32 .ai = &N(EVS_NpcAI_Spiny),
33 .onHit = &EnemyNpcHit,
34 .onDefeat = &EnemyNpcDefeat,
35};
Bytecode EvtScript[]
s16 height
Definition npc.h:145
EvtScript EnemyNpcDefeat
Definition encounter.c:158
EvtScript EnemyNpcHit
Definition encounter.c:131
ApiStatus SetSelfVar(Evt *script, b32 isInitialCall)
#define Ref(sym)
Address/pointer constant.
Definition macros.h:60
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:213
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:576
#define Return
Kills the current EVT thread.
Definition macros.h:217