10 .alertOffsetDist = 30.0f,
11 .playerSearchInterval = 3,
13 .chaseRadius = 100.0f,
14 .chaseOffsetDist = 30.0f,
23 Call(N(TackleAI_Main),
Ref(N(AISettings_Spiny)))
31 .level = ACTOR_LEVEL_SPINY,
32 .ai = &N(EVS_NpcAI_Spiny),
ApiStatus SetSelfVar(Evt *script, b32 isInitialCall)
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.