4#define NAMESPACE A(arn_02)
34s32 N(ForegroundModels)[] = {
42 .shape =
"arn_bt02_shape",
43 .hit =
"arn_bt02_hit",
45 .preBattle = &N(EVS_PreBattle),
46 .postBattle = &N(EVS_PostBattle),
47 .foregroundModelList = N(ForegroundModels),
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus RotateModel(Evt *script, b32 isInitialCall)
Rotates the model the given amount on the selected axis.
#define Set(VAR, INT_VALUE)
Sets the given variable to a given value casted to an integer.
#define Sub(VAR, INT_VALUE)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Add(VAR, INT_VALUE)
#define Goto(LABEL_ID)
Moves execution to the given label.
#define IfGt(LVAR, RVAR)
Marks the beginning of an if statement that only executes if LVAR <= RVAR.
#define Label(LABEL_ID)
Marks this point in the script as a Goto target.
#define EndIf
Marks the end of an if statement or an else block.
#define ExecWait(EVT_SOURCE)
Launches a new child thread.
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.
#define STAGE_MODEL_LIST_END