4#include "sprite/player.h"
6#define NAMESPACE battle_move_auto_jump
16 Call(ShowActionHud, FALSE)
32 ExecWait(N(EVS_JumpSupport_ApproachAndJump))
62 ExecWait(N(EVS_JumpSupport_NoFollowUp))
76 Call(InterruptActionCommand)
78 Call(action_command_jump_init)
79 Call(ShowActionHud, FALSE)
82 Call(SetJumpAnimations,
ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Fall, ANIM_Mario1_SpinFall)
94 ExecWait(N(EVS_JumpSupport_ApproachAndJump))
113 ExecWait(N(EVS_JumpSupport_NoFollowUp))
127 Call(InterruptActionCommand)
129 Call(action_command_jump_init)
130 Call(ShowActionHud, FALSE)
134 Call(SetJumpAnimations,
ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Sit, ANIM_Mario1_SpinJump)
143 ExecWait(N(EVS_JumpSupport_Rebound))
149 ExecWait(N(EVS_JumpSupport_ApproachAndJump))
168 ExecWait(N(EVS_JumpSupport_NoFollowUp))
182 Call(InterruptActionCommand)
184 Call(action_command_jump_init)
185 Call(ShowActionHud, FALSE)
189 Call(SetJumpAnimations,
ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Jump, ANIM_Mario1_SpinFall)
196 ExecWait(N(EVS_JumpSupport_Rebound))
@ AC_MODE_TUTORIAL_WAIT_INPUT
@ BS_FLAGS1_TRIGGER_EVENTS
@ BS_FLAGS1_AUTO_SUCCEED_ACTION
@ BS_FLAGS1_INCLUDE_POWER_UPS
@ BS_FLAGS1_EXECUTING_MOVE
@ HIT_RESULT_NICE_NO_DAMAGE
@ BTL_CAM_PLAYER_PRE_ULTRA_JUMP_FINISH
@ BTL_CAM_PLAYER_PRE_JUMP_FINISH
@ BTL_CAM_PLAYER_JUMP_FINISH
#define Switch(LVAR)
Marks the start of a switch statement.
#define CaseEq(RVAR)
Marks the start of a switch case that executes only if LVAR == RVAR. It also marks the end of any pre...
#define EndChildThread
Marks the end of a child thread block.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define EndLoop
Marks the end of a loop.
#define EndCaseGroup
Marks the end of a switch case group (CaseOrEq and/or CaseAndEq), stopping fallthrough.
#define IfLt(LVAR, RVAR)
Marks the beginning of an if statement that only executes if LVAR < RVAR.
#define CaseOrEq(RVAR)
Marks the start of a switch case that executes only if LVAR == RVAR.
#define EndIf
Marks the end of an if statement or an else block.
#define CaseDefault
Marks the start of a switch case that executes unconditionally. It also marks the end of any previous...
#define ExecWait(EVT_SOURCE)
Launches a new child thread.
#define BreakLoop
Breaks out of the innermost loop.
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
#define EndSwitch
Marks the end of a switch statement and any case.
#define IfEq(LVAR, RVAR)
Marks the beginning of an if statement that only executes if LVAR == RVAR.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define ChildThread
Marks the start of a child thread block.
#define CaseGt(RVAR)
Marks the start of a switch case that executes only if LVAR <= RVAR. It also marks the end of any pre...
#define Loop(TIMES)
Marks the beginning of a loop.
#define Return
Kills the current EVT thread.