4#define NAMESPACE battle_move_auto_smash
12 Call(ShowActionHud, TRUE)
91 ExecWait(N(EVS_HammerSupport_ReturnHome_Miss))
122 ExecWait(N(EVS_HammerSupport_ReturnHome_Success))
126 ExecWait(N(EVS_HammerSupport_ReturnHome_Miss))
@ BS_FLAGS1_TRIGGER_EVENTS
@ BS_FLAGS1_AUTO_SUCCEED_ACTION
@ BS_FLAGS1_INCLUDE_POWER_UPS
@ HIT_RESULT_NICE_NO_DAMAGE
@ BTL_CAM_PLAYER_HAMMER_STRIKE
#define SUPPRESS_EVENTS_HAMMER
@ BTL_RUMBLE_PLAYER_HEAVY
@ BTL_RUMBLE_PLAYER_LIGHT
ApiStatus ShakeCam(Evt *script, b32 isInitialCall)
#define Switch(LVAR)
Marks the start of a switch statement.
#define Set(VAR, INT_VALUE)
Sets the given variable to a given value casted to an integer.
#define CaseEq(RVAR)
Marks the start of a switch case that executes only if LVAR == RVAR. It also marks the end of any pre...
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define EndCaseGroup
Marks the end of a switch case group (CaseOrEq and/or CaseAndEq), stopping fallthrough.
#define CaseOrEq(RVAR)
Marks the start of a switch case that executes only if LVAR == RVAR.
#define EndIf
Marks the end of an if statement or an else block.
#define CaseDefault
Marks the start of a switch case that executes unconditionally. It also marks the end of any previous...
#define ExecWait(EVT_SOURCE)
Launches a new child thread.
#define Thread
Marks the start of a thread block.
#define EndThread
Marks the end of a thread block.
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
#define EndSwitch
Marks the end of a switch statement and any case.
#define IfEq(LVAR, RVAR)
Marks the beginning of an if statement that only executes if LVAR == RVAR.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define CaseGt(RVAR)
Marks the start of a switch case that executes only if LVAR <= RVAR. It also marks the end of any pre...
#define Return
Kills the current EVT thread.