Paper Mario DX
Paper Mario (N64) modding
 
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dgb_16_hit.h File Reference

Go to the source code of this file.

Macros

#define COLLIDER_Root   0xA
 
#define COLLIDER_g1   0x9
 
#define COLLIDER_g5   0x8
 
#define COLLIDER_o108   0x7
 
#define COLLIDER_deilittne   0x6
 
#define COLLIDER_deilitne   0x5
 
#define COLLIDER_deiline   0x4
 
#define COLLIDER_g2   0x3
 
#define COLLIDER_o145   0x2
 
#define COLLIDER_o74   0x1
 
#define COLLIDER_o66   0x0
 
#define ZONE_Root   0x4
 
#define ZONE_g35   0x3
 
#define ZONE_o156   0x2
 
#define ZONE_o155   0x1
 
#define ZONE_o154   0x0
 

Macro Definition Documentation

◆ COLLIDER_Root

#define COLLIDER_Root   0xA

Definition at line 1 of file dgb_16_hit.h.

◆ COLLIDER_g1

#define COLLIDER_g1   0x9

Definition at line 2 of file dgb_16_hit.h.

◆ COLLIDER_g5

#define COLLIDER_g5   0x8

Definition at line 3 of file dgb_16_hit.h.

◆ COLLIDER_o108

#define COLLIDER_o108   0x7

Definition at line 4 of file dgb_16_hit.h.

◆ COLLIDER_deilittne

#define COLLIDER_deilittne   0x6

Definition at line 5 of file dgb_16_hit.h.

◆ COLLIDER_deilitne

#define COLLIDER_deilitne   0x5

Definition at line 6 of file dgb_16_hit.h.

◆ COLLIDER_deiline

#define COLLIDER_deiline   0x4

Definition at line 7 of file dgb_16_hit.h.

◆ COLLIDER_g2

#define COLLIDER_g2   0x3

Definition at line 8 of file dgb_16_hit.h.

◆ COLLIDER_o145

#define COLLIDER_o145   0x2

Definition at line 9 of file dgb_16_hit.h.

◆ COLLIDER_o74

#define COLLIDER_o74   0x1

Definition at line 10 of file dgb_16_hit.h.

◆ COLLIDER_o66

#define COLLIDER_o66   0x0

Definition at line 11 of file dgb_16_hit.h.

◆ ZONE_Root

#define ZONE_Root   0x4

Definition at line 13 of file dgb_16_hit.h.

◆ ZONE_g35

#define ZONE_g35   0x3

Definition at line 14 of file dgb_16_hit.h.

◆ ZONE_o156

#define ZONE_o156   0x2

Definition at line 15 of file dgb_16_hit.h.

◆ ZONE_o155

#define ZONE_o155   0x1

Definition at line 16 of file dgb_16_hit.h.

◆ ZONE_o154

#define ZONE_o154   0x0

Definition at line 17 of file dgb_16_hit.h.