Paper Mario DX
Paper Mario (N64) modding
 
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dizzy_dial.c File Reference

Go to the source code of this file.

Functions

void N worker_render_screen_blur (void)
 

Function Documentation

◆ worker_render_screen_blur()

void N worker_render_screen_blur ( void )

Definition at line 10 of file dizzy_dial.c.

10 {
11 draw_prev_frame_buffer_at_screen_pos(0, 0, 320, 240, 160.0f);
12}
#define draw_prev_frame_buffer_at_screen_pos