5#include "sprite/player.h" 
    8#define NAMESPACE battle_item_dusty_hammer 
   15#include "battle/move/item/dusty_hammer.png.h" 
   20    { .v = {{ -16, -16, 0 }, 
FALSE, { 0,    0    }, { 0, 0, 0, 255 }}},
 
   21    { .v = {{ 15,  -16, 0 }, 
FALSE, { 1024, 0    }, { 0, 0, 0, 255 }}},
 
   22    { .v = {{ 15,  15,  0 }, 
FALSE, { 1024, 1024 }, { 0, 0, 0, 255 }}},
 
   23    { .v = {{ -16, 15,  0 }, 
FALSE, { 0,    1024 }, { 0, 0, 0, 255 }}},
 
   38    gsDPLoadTextureTile_4b(
battle_item_dusty_hammer_png, 
G_IM_FMT_CI, 
battle_item_dusty_hammer_png_width, 
battle_item_dusty_hammer_png_height, 0, 0, 
battle_item_dusty_hammer_png_width - 1, 
battle_item_dusty_hammer_png_height - 1, 0, 
G_TX_NOMIRROR | 
G_TX_WRAP, 
G_TX_NOMIRROR | 
G_TX_WRAP, 
G_TX_NOMASK, 
G_TX_NOMASK, 
G_TX_NOLOD, 
G_TX_NOLOD),
 
BSS s32 PopupMenu_SelectedIndex
 
#define STANDARD_ENTITY_MODEL_SCRIPT(gfx, renderMode)
 
@ BS_FLAGS1_TRIGGER_EVENTS
 
@ DAMAGE_TYPE_IGNORE_DEFENSE
 
#define INCLUDE_PAL(FILENAME, SYMBOLNAME)
 
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)
 
ApiStatus PlaySound(Evt *script, b32 isInitialCall)
 
ApiStatus CreateVirtualEntity(Evt *script, b32 isInitialCall)
 
ApiStatus SetVirtualEntityPosition(Evt *script, b32 isInitialCall)
 
ApiStatus SetVirtualEntityJumpGravity(Evt *script, b32 isInitialCall)
 
ApiStatus SetVirtualEntityScale(Evt *script, b32 isInitialCall)
 
ApiStatus DeleteVirtualEntity(Evt *script, b32 isInitialCall)
 
ApiStatus GetItemPower(Evt *script, b32 isInitialCall)
 
ApiStatus VirtualEntityJumpTo(Evt *script, b32 isInitialCall)
 
ApiStatus SetVirtualEntityRotation(Evt *script, b32 isInitialCall)
 
#define Ref(sym)
Address/pointer constant.
 
#define Set(VAR, INT_VALUE)
Sets the given variable to a given value casted to an integer.
 
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
 
#define Add(VAR, INT_VALUE)
 
#define EndLoop
Marks the end of a loop.
 
#define ExecWait(EVT_SOURCE)
Launches a new child thread.
 
#define Thread
Marks the start of a thread block.
 
#define EndThread
Marks the end of a thread block.
 
#define SetF(VAR, FLOAT_VALUE)
Sets the given variable to a given value, but supports Floats.
 
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
 
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
 
#define Loop(TIMES)
Marks the beginning of a loop.
 
#define SetConst(VAR, CONST)
Sets the given variable to a given value, skipping the evt_get_variable call.
 
#define Return
Kills the current EVT thread.