Paper Mario DX
Paper Mario (N64) modding
 
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egg_missile.c File Reference

Go to the source code of this file.

Functions

 INCLUDE_IMG ("battle/move/item/egg_missile1.png", battle_item_egg_missile1_png)
 
 INCLUDE_PAL ("battle/move/item/egg_missile1.pal", battle_item_egg_missile1_pal)
 
 INCLUDE_IMG ("battle/move/item/egg_missile2.png", battle_item_egg_missile2_png)
 
 INCLUDE_PAL ("battle/move/item/egg_missile2.pal", battle_item_egg_missile2_pal)
 
 INCLUDE_IMG ("battle/move/item/egg_missile3.png", battle_item_egg_missile3_png)
 
 INCLUDE_PAL ("battle/move/item/egg_missile3.pal", battle_item_egg_missile3_pal)
 
 INCLUDE_IMG ("battle/move/item/egg_missile4.png", battle_item_egg_missile4_png)
 
 INCLUDE_PAL ("battle/move/item/egg_missile4.pal", battle_item_egg_missile4_pal)
 

Variables

EntityModelScript unusedModelScript = STANDARD_ENTITY_MODEL_SCRIPT(N(Frame4Gfx), RENDER_MODE_ALPHATEST)
 

Function Documentation

◆ INCLUDE_IMG() [1/4]

INCLUDE_IMG ( "battle/move/item/egg_missile1.png" ,
battle_item_egg_missile1_png  )

◆ INCLUDE_PAL() [1/4]

INCLUDE_PAL ( "battle/move/item/egg_missile1.pal" ,
battle_item_egg_missile1_pal  )

◆ INCLUDE_IMG() [2/4]

INCLUDE_IMG ( "battle/move/item/egg_missile2.png" ,
battle_item_egg_missile2_png  )

◆ INCLUDE_PAL() [2/4]

INCLUDE_PAL ( "battle/move/item/egg_missile2.pal" ,
battle_item_egg_missile2_pal  )

◆ INCLUDE_IMG() [3/4]

INCLUDE_IMG ( "battle/move/item/egg_missile3.png" ,
battle_item_egg_missile3_png  )

◆ INCLUDE_PAL() [3/4]

INCLUDE_PAL ( "battle/move/item/egg_missile3.pal" ,
battle_item_egg_missile3_pal  )

◆ INCLUDE_IMG() [4/4]

INCLUDE_IMG ( "battle/move/item/egg_missile4.png" ,
battle_item_egg_missile4_png  )

◆ INCLUDE_PAL() [4/4]

INCLUDE_PAL ( "battle/move/item/egg_missile4.pal" ,
battle_item_egg_missile4_pal  )

Variable Documentation

◆ unusedModelScript

Definition at line 149 of file egg_missile.c.