Here is a list of all variables with links to the structures/unions they belong to:
- w -
- waitForState : BattleStatus
- waitTime : MobileAISettings, SpriteComponent
- walk : ActorSounds, DisguiseAnims, FollowAnims, NpcData.animations, PartnerAnimations.__unnamed31__
- walkingDust : EffectData
- walkingStepsTaken : PlayerData, VanillaPlayerData
- walkRadius : NpcFollowData
- walkSpeed : NpcFollowData, PlayerStatus
- wander : EnemyTerritory
- wanderShape : EnemyTerritoryWander
- wanderSize : EnemyTerritoryWander
- wasStatusInflicted : BattleStatus
- waterBlock : EffectData
- waterBlockAmount : BattleStatus
- waterBlockEffect : BattleStatus
- waterBlockTurnsLeft : BattleStatus
- waterColor : UnderwaterFXData
- waterfall : EffectData
- waterFountain : EffectData
- waterSplash : EffectData
- wavDataLength : Instrument
- wavy : ImgFXFloatVars, ImgFXIntVars
- weight : ItemDrop
- wetamt : AuEnvMixer
- whirlwind : EffectData
- whole : Matrix4s
- width : BackgroundHeader, CrashScreen, HudElementSize, ImgFXOverlayTexture, ImgFXTexture, KnockdownData, LightningPreset, MenuWindowBP, MessageImageData, SpriteRasterCacheEntry, SpriteRasterInfo, UnkStruct, Window, WindowBackground
- widthScale : HudElement, LightningBoltFXData
- windowBasePos : MessagePrintState
- windowFlagsSet : SimpleWindowUpdateData
- windowFlagsUnset : SimpleWindowUpdateData
- windowID : MenuWindowBP
- windowOffsetPos : MessagePrintState
- windowScrollRate : MessagePrintState
- windowSize : MessagePrintState
- windowState : MessagePrintState
- windyLeaves : EffectData
- workerID : ActionCommandStatus, CreditsData, KnockdownData
- world : Camera.params
- worldDescMsg : PartnerPopupProperties
- worldPos : HudStatusIcon
- worldPosOffset : HudElement
- wrongButtonPressed : ActionCommandStatus
- wrongInputFrameCounter : ActionCommandStatus