Paper Mario DX
Paper Mario (N64) modding
 
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Window Struct Reference

Detailed Description

Definition at line 2157 of file common_structs.h.

#include "common_structs.h"

Data Fields

u8 flags
 
u8 priority
 
u8 originalPriority
 
s8 parent
 
WindowUpdateFunc fpUpdate
 
WindowUpdateFunc fpPending
 
Vec2s pos
 
s16 width
 
s16 height
 
void(* fpDrawContents )(void)
 
void * drawContentsArg0
 
u8 updateCounter
 
char unk_1D [3]
 

Field Documentation

◆ flags

◆ priority

u8 Window::priority

Definition at line 2159 of file common_structs.h.

Referenced by render_window_root(), and update_window_hierarchy().

◆ originalPriority

◆ parent

◆ fpUpdate

◆ fpPending

WindowUpdateFunc Window::fpPending

Definition at line 2163 of file common_structs.h.

Referenced by replace_window_update(), set_window_update(), and update_windows().

◆ pos

◆ width

◆ height

◆ fpDrawContents

void(* Window::fpDrawContents) (void)

Definition at line 2167 of file common_structs.h.

Referenced by render_windows(), and set_window_properties().

◆ drawContentsArg0

void* Window::drawContentsArg0

Definition at line 2168 of file common_structs.h.

Referenced by render_windows(), and set_window_properties().

◆ updateCounter

◆ unk_1D

char Window::unk_1D[3]

Definition at line 2170 of file common_structs.h.


The documentation for this struct was generated from the following file: