Paper Mario DX
Paper Mario (N64) modding
 
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spirit_card.c File Reference

Go to the source code of this file.

Functions

 INCLUDE_IMG ("effects/gfx/star_cards/card_front.png", D_09000000_3FA4B0)
 
 INCLUDE_PAL ("effects/gfx/star_cards/card_front.pal", D_09000200_3FA6B0)
 
 INCLUDE_IMG ("effects/gfx/star_cards/card_back.png", D_09000400_3FA8B0)
 
 INCLUDE_PAL ("effects/gfx/star_cards/card_back.pal", D_09000800_3FACB0)
 
 INCLUDE_IMG ("effects/gfx/star_cards/wave.png", D_09000A00_3FAEB0)
 
 INCLUDE_PAL ("effects/gfx/star_cards/wave.pal", D_09000C00_3FB0B0)
 
 INCLUDE_IMG ("effects/gfx/star_cards/squares.png", D_09000E00_3FB2B0)
 
 INCLUDE_PAL ("effects/gfx/star_cards/squares.pal", D_09000E80_3FB330)
 
 INCLUDE_IMG ("effects/gfx/star_cards/eldstar.png", D_09001080_3FB530)
 
 INCLUDE_PAL ("effects/gfx/star_cards/eldstar.pal", D_09001500_3FB9B0)
 
 INCLUDE_IMG ("effects/gfx/star_cards/mamar.png", D_09001700_3FBBB0)
 
 INCLUDE_PAL ("effects/gfx/star_cards/mamar.pal", D_09001B80_3FC030)
 
 INCLUDE_IMG ("effects/gfx/star_cards/skolar.png", D_09001D80_3FC230)
 
 INCLUDE_PAL ("effects/gfx/star_cards/skolar.pal", D_09002200_3FC6B0)
 
 INCLUDE_IMG ("effects/gfx/star_cards/muskular.png", D_09002400_3FC8B0)
 
 INCLUDE_PAL ("effects/gfx/star_cards/muskular.pal", D_09002880_3FCD30)
 
 INCLUDE_IMG ("effects/gfx/star_cards/misstar.png", D_09002A80_3FCF30)
 
 INCLUDE_PAL ("effects/gfx/star_cards/misstar.pal", D_09002F00_3FD3B0)
 
 INCLUDE_IMG ("effects/gfx/star_cards/klevar.png", D_09003100_3FD5B0)
 
 INCLUDE_PAL ("effects/gfx/star_cards/klevar.pal", D_09003580_3FDA30)
 
 INCLUDE_IMG ("effects/gfx/star_cards/kalmar.png", D_09003780_3FDC30)
 
 INCLUDE_PAL ("effects/gfx/star_cards/kalmar.pal", D_09003C00_3FE0B0)
 

Variables

char D_09000220_3FA6D0 [0x1E0] = { 0 }
 
char D_09000820_3FACD0 [0x1E0] = { 0 }
 
char D_09000C20_3FB0D0 [0x1E0] = { 0 }
 
char D_09000EA0_3FB350 [0x1E0] = { 0 }
 
char D_09001520_3FB9D0 [0x1E0] = { 0 }
 
char D_09001BA0_3FC050 [0x1E0] = { 0 }
 
char D_09002220_3FC6D0 [0x1E0] = { 0 }
 
char D_090028A0_3FCD50 [0x1E0] = { 0 }
 
char D_09002F20_3FD3D0 [0x1E0] = { 0 }
 
char D_090035A0_3FDA50 [0x1E0] = { 0 }
 
char D_09003C20_3FE0D0 [0x1E0] = { 0 }
 
Lights1 D_09003F80_3FE430 = gdSPDefLights1(200, 200, 200, 255, 255, 255, 231, 93, 82)
 

Function Documentation

◆ INCLUDE_IMG() [1/11]

INCLUDE_IMG ( "effects/gfx/star_cards/card_front.png" ,
D_09000000_3FA4B0  )

◆ INCLUDE_PAL() [1/11]

INCLUDE_PAL ( "effects/gfx/star_cards/card_front.pal" ,
D_09000200_3FA6B0  )

◆ INCLUDE_IMG() [2/11]

INCLUDE_IMG ( "effects/gfx/star_cards/card_back.png" ,
D_09000400_3FA8B0  )

◆ INCLUDE_PAL() [2/11]

INCLUDE_PAL ( "effects/gfx/star_cards/card_back.pal" ,
D_09000800_3FACB0  )

◆ INCLUDE_IMG() [3/11]

INCLUDE_IMG ( "effects/gfx/star_cards/wave.png" ,
D_09000A00_3FAEB0  )

◆ INCLUDE_PAL() [3/11]

INCLUDE_PAL ( "effects/gfx/star_cards/wave.pal" ,
D_09000C00_3FB0B0  )

◆ INCLUDE_IMG() [4/11]

INCLUDE_IMG ( "effects/gfx/star_cards/squares.png" ,
D_09000E00_3FB2B0  )

◆ INCLUDE_PAL() [4/11]

INCLUDE_PAL ( "effects/gfx/star_cards/squares.pal" ,
D_09000E80_3FB330  )

◆ INCLUDE_IMG() [5/11]

INCLUDE_IMG ( "effects/gfx/star_cards/eldstar.png" ,
D_09001080_3FB530  )

◆ INCLUDE_PAL() [5/11]

INCLUDE_PAL ( "effects/gfx/star_cards/eldstar.pal" ,
D_09001500_3FB9B0  )

◆ INCLUDE_IMG() [6/11]

INCLUDE_IMG ( "effects/gfx/star_cards/mamar.png" ,
D_09001700_3FBBB0  )

◆ INCLUDE_PAL() [6/11]

INCLUDE_PAL ( "effects/gfx/star_cards/mamar.pal" ,
D_09001B80_3FC030  )

◆ INCLUDE_IMG() [7/11]

INCLUDE_IMG ( "effects/gfx/star_cards/skolar.png" ,
D_09001D80_3FC230  )

◆ INCLUDE_PAL() [7/11]

INCLUDE_PAL ( "effects/gfx/star_cards/skolar.pal" ,
D_09002200_3FC6B0  )

◆ INCLUDE_IMG() [8/11]

INCLUDE_IMG ( "effects/gfx/star_cards/muskular.png" ,
D_09002400_3FC8B0  )

◆ INCLUDE_PAL() [8/11]

INCLUDE_PAL ( "effects/gfx/star_cards/muskular.pal" ,
D_09002880_3FCD30  )

◆ INCLUDE_IMG() [9/11]

INCLUDE_IMG ( "effects/gfx/star_cards/misstar.png" ,
D_09002A80_3FCF30  )

◆ INCLUDE_PAL() [9/11]

INCLUDE_PAL ( "effects/gfx/star_cards/misstar.pal" ,
D_09002F00_3FD3B0  )

◆ INCLUDE_IMG() [10/11]

INCLUDE_IMG ( "effects/gfx/star_cards/klevar.png" ,
D_09003100_3FD5B0  )

◆ INCLUDE_PAL() [10/11]

INCLUDE_PAL ( "effects/gfx/star_cards/klevar.pal" ,
D_09003580_3FDA30  )

◆ INCLUDE_IMG() [11/11]

INCLUDE_IMG ( "effects/gfx/star_cards/kalmar.png" ,
D_09003780_3FDC30  )

◆ INCLUDE_PAL() [11/11]

INCLUDE_PAL ( "effects/gfx/star_cards/kalmar.pal" ,
D_09003C00_3FE0B0  )

Variable Documentation

◆ D_09000220_3FA6D0

char D_09000220_3FA6D0[0x1E0] = { 0 }

Definition at line 8 of file spirit_card.c.

8{ 0 };

◆ D_09000820_3FACD0

char D_09000820_3FACD0[0x1E0] = { 0 }

Definition at line 13 of file spirit_card.c.

13{ 0 };

◆ D_09000C20_3FB0D0

char D_09000C20_3FB0D0[0x1E0] = { 0 }

Definition at line 18 of file spirit_card.c.

18{ 0 };

◆ D_09000EA0_3FB350

char D_09000EA0_3FB350[0x1E0] = { 0 }

Definition at line 23 of file spirit_card.c.

23{ 0 };

◆ D_09001520_3FB9D0

char D_09001520_3FB9D0[0x1E0] = { 0 }

Definition at line 28 of file spirit_card.c.

28{ 0 };

◆ D_09001BA0_3FC050

char D_09001BA0_3FC050[0x1E0] = { 0 }

Definition at line 33 of file spirit_card.c.

33{ 0 };

◆ D_09002220_3FC6D0

char D_09002220_3FC6D0[0x1E0] = { 0 }

Definition at line 38 of file spirit_card.c.

38{ 0 };

◆ D_090028A0_3FCD50

char D_090028A0_3FCD50[0x1E0] = { 0 }

Definition at line 43 of file spirit_card.c.

43{ 0 };

◆ D_09002F20_3FD3D0

char D_09002F20_3FD3D0[0x1E0] = { 0 }

Definition at line 48 of file spirit_card.c.

48{ 0 };

◆ D_090035A0_3FDA50

char D_090035A0_3FDA50[0x1E0] = { 0 }

Definition at line 53 of file spirit_card.c.

53{ 0 };

◆ D_09003C20_3FE0D0

char D_09003C20_3FE0D0[0x1E0] = { 0 }

Definition at line 58 of file spirit_card.c.

58{ 0 };

◆ D_09003F80_3FE430

Lights1 D_09003F80_3FE430 = gdSPDefLights1(200, 200, 200, 255, 255, 255, 231, 93, 82)

Definition at line 62 of file spirit_card.c.