Paper Mario DX
Paper Mario (N64) modding
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Here is a list of all enum values with links to the files they belong to:
- l -
LANDING_CAM_ALWAYS_ADJUST :
enums.h
LANDING_CAM_CHECK_SURFACE :
enums.h
LANDING_CAM_NEVER_ADJUST :
enums.h
LANDING_ON_SWITCH_SUBSTATE_0 :
enums.h
LANDING_ON_SWITCH_SUBSTATE_1 :
enums.h
LANDING_ON_SWITCH_SUBSTATE_2 :
enums.h
LANGUAGE_DE :
enums.h
LANGUAGE_EN :
enums.h
LANGUAGE_ES :
enums.h
LANGUAGE_FR :
enums.h
LF_MashEnded :
bombette.c
LF_MashStarted :
bombette.c
LIGHT_SOURCE_DISABLED :
enums.h
LIGHT_SOURCE_ENABLED :
enums.h
LIGHT_SOURCE_LINEAR_FALLOFF :
enums.h
LIGHT_SOURCE_QUADRATIC_FALLOFF :
enums.h
LIL_OINK_ANIM_0 :
effects.h
LIL_OINK_ANIM_1 :
effects.h
LIL_OINK_ANIM_2 :
effects.h
LIL_OINK_ANIM_3 :
effects.h
LIL_OINK_ANIM_4 :
effects.h
LIL_OINK_ANIM_5 :
effects.h
LIL_OINK_FLAG_ANIM_CHANGED :
effects.h
LIL_OINK_FLAG_VISIBLE :
effects.h
LIL_OINK_TYPE_BLACK :
effects.h
LIL_OINK_TYPE_FLOWER :
effects.h
LIL_OINK_TYPE_GOLD :
effects.h
LIL_OINK_TYPE_PIKACHU :
effects.h
LIL_OINK_TYPE_PINK :
effects.h
LIL_OINK_TYPE_QUESTION :
effects.h
LIL_OINK_TYPE_SHROOM :
effects.h
LIL_OINK_TYPE_SILVER :
effects.h
LIL_OINK_TYPE_STAR :
effects.h
LIL_OINK_TYPE_WHITE :
effects.h
LOAD_FROM_FILE_SELECT :
enums.h
LOAD_FROM_MAP :
enums.h
LOCATION_BOOS_MANSION :
enums.h
LOCATION_BOWSERS_CASTLE :
enums.h
LOCATION_CLOUDY_CLIMB :
enums.h
LOCATION_CRYSTAL_PALACE :
enums.h
LOCATION_DRY_DRY_DESERT :
enums.h
LOCATION_DRY_DRY_OUTPOST :
enums.h
LOCATION_DRY_DRY_RUINS :
enums.h
LOCATION_FLOWER_FIELDS :
enums.h
LOCATION_FOREVER_FOREST :
enums.h
LOCATION_GOOMBA_ROAD :
enums.h
LOCATION_GOOMBA_VILLAGE :
enums.h
LOCATION_GUSTY_GULCH :
enums.h
LOCATION_JADE_JUNGLE :
enums.h
LOCATION_KOOPA_BROS_FORTRESS :
enums.h
LOCATION_KOOPA_VILLAGE :
enums.h
LOCATION_MARIOS_HOUSE :
enums.h
LOCATION_MT_LAVALAVA :
enums.h
LOCATION_MT_RUGGED :
enums.h
LOCATION_NONE :
enums.h
LOCATION_PEACH_CASTLE_GROUNDS :
enums.h
LOCATION_PEACHS_CASTLE :
enums.h
LOCATION_PLEASANT_PATH :
enums.h
LOCATION_SHIVER_CITY :
enums.h
LOCATION_SHIVER_MOUNTAIN :
enums.h
LOCATION_SHIVER_SNOWFIELD :
enums.h
LOCATION_SHOOTING_STAR_SUMMIT :
enums.h
LOCATION_SHY_GUYS_TOYBOX :
enums.h
LOCATION_STAR_HAVEN :
enums.h
LOCATION_STAR_WAY :
enums.h
LOCATION_STARBORN_VALLEY :
enums.h
LOCATION_TESTING :
enums.h
LOCATION_TOAD_TOWN :
enums.h
LOCATION_TOAD_TOWN_TUNNELS :
enums.h
LOCATION_TUBBAS_MANOR :
enums.h
LOCATION_WINDY_MILL :
enums.h
LOCATION_YOSHIS_VILLAGE :
enums.h
LOGOS_STATE_CLEANUP :
state_logos.c
LOGOS_STATE_CURTAINS_APPEAR :
state_logos.c
LOGOS_STATE_IS_FADE_IN :
state_logos.c
LOGOS_STATE_IS_FADE_OUT :
state_logos.c
LOGOS_STATE_IS_HOLD_1 :
state_logos.c
LOGOS_STATE_IS_HOLD_2 :
state_logos.c
LOGOS_STATE_N64_FADE_IN :
state_logos.c
LOGOS_STATE_N64_FADE_OUT :
state_logos.c
LOGOS_STATE_N64_HOLD :
state_logos.c
LOGOS_STATE_NINTENDO_FADE_IN :
state_logos.c
LOGOS_STATE_NINTENDO_FADE_OUT :
state_logos.c
LOGOS_STATE_NINTENDO_HOLD :
state_logos.c
LVL_UP_ARROW :
level_up.c
LVL_UP_BONUS :
level_up.c
LVL_UP_BP :
level_up.c
LVL_UP_CUR_ONES :
level_up.c
LVL_UP_CUR_TENS :
level_up.c
LVL_UP_FP :
level_up.c
LVL_UP_HP :
level_up.c
LVL_UP_NEXT_ONES :
level_up.c
LVL_UP_NEXT_TENS :
level_up.c
LVL_UP_TITLE :
level_up.c
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