Paper Mario DX
Paper Mario (N64) modding
Loading...
Searching...
No Matches
Here is a list of all enum values with links to the files they belong to:
- p -
PA_FLAG_80000000 :
enums.h
PA_FLAG_8BIT_MARIO :
enums.h
PA_FLAG_ABORT_PUSHING_BLOCK :
enums.h
PA_FLAG_CHANGING_MAP :
enums.h
PA_FLAG_DISMOUNTING_ALLOWED :
enums.h
PA_FLAG_DIZZY_ATTACK_ENCOUNTER :
enums.h
PA_FLAG_FORCE_USE_PARTNER :
enums.h
PA_FLAG_FORCED_PARTNER_ABILITY_END :
enums.h
PA_FLAG_INTERACT_PROMPT_AVAILABLE :
enums.h
PA_FLAG_INTERRUPT_SPIN :
enums.h
PA_FLAG_INTERRUPT_USE_PARTNER :
enums.h
PA_FLAG_INVISIBLE :
enums.h
PA_FLAG_ISPY_VISIBLE :
enums.h
PA_FLAG_MAP_HAS_SWITCH :
enums.h
PA_FLAG_NO_OOB_RESPAWN :
enums.h
PA_FLAG_NPC_COLLIDED :
enums.h
PA_FLAG_OPENED_HIDDEN_PANEL :
enums.h
PA_FLAG_PARTNER_USAGE_FORCED :
enums.h
PA_FLAG_PULSE_STONE_VISIBLE :
enums.h
PA_FLAG_RAISED_ARMS :
enums.h
PA_FLAG_RIDING_PARTNER :
enums.h
PA_FLAG_SHIVERING :
enums.h
PA_FLAG_SPEECH_PROMPT_AVAILABLE :
enums.h
PA_FLAG_SPINNING :
enums.h
PA_FLAG_USING_PEACH_PHYSICS :
enums.h
PA_FLAG_USING_PULSE_STONE :
enums.h
PA_FLAG_USING_WATT :
enums.h
PA_FLAG_WATT_IN_HANDS :
enums.h
PAL_SWAP_A_TO_B :
actor_rendering.c
,
npc.c
PAL_SWAP_B_TO_A :
actor_rendering.c
,
npc.c
PAL_SWAP_HOLD_A :
actor_rendering.c
,
npc.c
PAL_SWAP_HOLD_B :
actor_rendering.c
,
npc.c
PARTNER_ACTION_BOMBETTE_1 :
enums.h
PARTNER_ACTION_BOMBETTE_2 :
enums.h
PARTNER_ACTION_BOMBETTE_3 :
enums.h
PARTNER_ACTION_KOOPER_GATHER :
enums.h
PARTNER_ACTION_KOOPER_TOSS :
enums.h
PARTNER_ACTION_LAKILESTER_1 :
enums.h
PARTNER_ACTION_NONE :
enums.h
PARTNER_ACTION_PARAKARRY_HOVER :
enums.h
PARTNER_ACTION_USE :
enums.h
PARTNER_ACTION_WATT_SHINE :
enums.h
PARTNER_ANIM_FALL :
enums.h
PARTNER_ANIM_FLY :
enums.h
PARTNER_ANIM_HURT :
enums.h
PARTNER_ANIM_IDLE :
enums.h
PARTNER_ANIM_INDEX_FALL :
enums.h
PARTNER_ANIM_INDEX_FLY :
enums.h
PARTNER_ANIM_INDEX_HURT :
enums.h
PARTNER_ANIM_INDEX_IDLE :
enums.h
PARTNER_ANIM_INDEX_JUMP :
enums.h
PARTNER_ANIM_INDEX_RUN :
enums.h
PARTNER_ANIM_INDEX_STILL :
enums.h
PARTNER_ANIM_INDEX_TALK :
enums.h
PARTNER_ANIM_INDEX_WALK :
enums.h
PARTNER_ANIM_JUMP :
enums.h
PARTNER_ANIM_RUN :
enums.h
PARTNER_ANIM_STILL :
enums.h
PARTNER_ANIM_TALK :
enums.h
PARTNER_ANIM_WALK :
enums.h
PARTNER_BOMBETTE :
enums.h
PARTNER_BOW :
enums.h
PARTNER_CMD_ABORT :
enums.h
PARTNER_CMD_INIT :
enums.h
PARTNER_CMD_INSTA_PUT_AWAY :
enums.h
PARTNER_CMD_INSTA_SWITCH :
enums.h
PARTNER_CMD_INSTA_TAKE_OUT :
enums.h
PARTNER_CMD_NONE :
enums.h
PARTNER_CMD_PUT_AWAY :
enums.h
PARTNER_CMD_RESET :
enums.h
PARTNER_CMD_SWITCH :
enums.h
PARTNER_CMD_TAKE_OUT :
enums.h
PARTNER_CMD_USE_ABILITY :
enums.h
PARTNER_GOOMBARIA :
enums.h
PARTNER_GOOMBARIO :
enums.h
PARTNER_GOOMPA :
enums.h
PARTNER_KOOPER :
enums.h
PARTNER_LAKILESTER :
enums.h
PARTNER_NONE :
enums.h
PARTNER_PARAKARRY :
enums.h
PARTNER_RANK_NORMAL :
enums.h
PARTNER_RANK_SUPER :
enums.h
PARTNER_RANK_ULTRA :
enums.h
PARTNER_SUSHIE :
enums.h
PARTNER_TWINK :
enums.h
PARTNER_WATT :
enums.h
PARTNER_WISH_ANIM_IDLE :
enums.h
PARTNER_WISH_ANIM_PRAY :
enums.h
PARTNER_WISH_ANIM_RETURN :
enums.h
PARTNER_WISH_ANIM_UNUSED :
enums.h
PARTNER_WISH_ANIM_WALK :
enums.h
PAUSE_LBL_ABILITIES :
pause_common.h
PAUSE_LBL_AVAILABLE :
pause_common.h
PAUSE_LBL_BOOTS :
pause_common.h
PAUSE_LBL_BP :
pause_common.h
PAUSE_LBL_ENERGY :
pause_common.h
PAUSE_LBL_FP :
pause_common.h
PAUSE_LBL_HAMMER :
pause_common.h
PAUSE_LBL_HP :
pause_common.h
PAUSE_LBL_STATS :
pause_common.h
PAUSE_MSG_17 :
pause_common.h
PAUSE_MSG_18 :
pause_common.h
PAUSE_MSG_19 :
pause_common.h
PAUSE_MSG_1A :
pause_common.h
PAUSE_MSG_3B :
pause_common.h
PAUSE_MSG_3C :
pause_common.h
PAUSE_MSG_3D :
pause_common.h
PAUSE_MSG_3E :
pause_common.h
PAUSE_MSG_3F :
pause_common.h
PAUSE_MSG_40 :
pause_common.h
PAUSE_MSG_41 :
pause_common.h
PAUSE_MSG_42 :
pause_common.h
PAUSE_MSG_ACTIVE :
pause_common.h
PAUSE_MSG_ALL_BADGES :
pause_common.h
PAUSE_MSG_BADGE_BP :
pause_common.h
PAUSE_MSG_BADGES :
pause_common.h
PAUSE_MSG_BAGDE_DESC_ACTIVE :
pause_common.h
PAUSE_MSG_BAGDE_DESC_ALL :
pause_common.h
PAUSE_MSG_BAGDE_DESC_NONE :
pause_common.h
PAUSE_MSG_CONSUMABLES :
pause_common.h
PAUSE_MSG_DESC_CONSUMABLES :
pause_common.h
PAUSE_MSG_DESC_KEY_ITEMS :
pause_common.h
PAUSE_MSG_DONT_WEAR_MORE :
pause_common.h
PAUSE_MSG_DOT :
pause_common.h
PAUSE_MSG_KEY_ITEMS :
pause_common.h
PAUSE_MSG_LBL_BP :
pause_common.h
PAUSE_MSG_LBL_COINS :
pause_common.h
PAUSE_MSG_LBL_FP :
pause_common.h
PAUSE_MSG_LBL_HP :
pause_common.h
PAUSE_MSG_LBL_STAR_PIECES :
pause_common.h
PAUSE_MSG_LBL_STAR_POINTS :
pause_common.h
PAUSE_MSG_LBL_TIME :
pause_common.h
PAUSE_MSG_LEVEL :
pause_common.h
PAUSE_MSG_MARIO :
pause_common.h
PAUSE_MSG_NO_BADGE :
pause_common.h
PAUSE_MSG_NONE :
pause_common.h
PAUSE_MSG_NOT_ENOUGH_BP :
pause_common.h
PAUSE_MSG_PARTNER_ABILITIES :
pause_common.h
PAUSE_MSG_PARTNER_FP :
pause_common.h
PAUSE_MSG_PARTNER_HP :
pause_common.h
PAUSE_MSG_SLASH :
pause_common.h
PAUSE_MSG_TAB_BADGES :
pause_common.h
PAUSE_MSG_TAB_ITEMS :
pause_common.h
PAUSE_MSG_TAB_MAP :
pause_common.h
PAUSE_MSG_TAB_PARTY :
pause_common.h
PAUSE_MSG_TAB_SPIRITS :
pause_common.h
PAUSE_MSG_TAB_STATS :
pause_common.h
PAUSE_MSG_TIP_BOOTS_1 :
pause_common.h
PAUSE_MSG_TIP_BOOTS_2 :
pause_common.h
PAUSE_MSG_TIP_BOOTS_3 :
pause_common.h
PAUSE_MSG_TIP_BP :
pause_common.h
PAUSE_MSG_TIP_COINS :
pause_common.h
PAUSE_MSG_TIP_CONTROLS :
pause_common.h
PAUSE_MSG_TIP_FP :
pause_common.h
PAUSE_MSG_TIP_HAMMER_0 :
pause_common.h
PAUSE_MSG_TIP_HAMMER_1 :
pause_common.h
PAUSE_MSG_TIP_HAMMER_2 :
pause_common.h
PAUSE_MSG_TIP_HAMMER_3 :
pause_common.h
PAUSE_MSG_TIP_HP :
pause_common.h
PAUSE_MSG_TIP_SECRETS :
pause_common.h
PAUSE_MSG_TIP_STAR_PIECES :
pause_common.h
PAUSE_MSG_TIP_STAR_POINTS :
pause_common.h
PAUSE_MSG_TIP_STAR_POWER :
pause_common.h
PAUSE_MSG_TIP_TIME :
pause_common.h
PAUSE_MSG_TUT_CMD_1 :
pause_common.h
PAUSE_MSG_TUT_CMD_2 :
pause_common.h
PAUSE_MSG_TUT_CMD_3 :
pause_common.h
PAUSE_MSG_TUT_CMD_4 :
pause_common.h
PAUSE_MSG_TUT_CMD_5 :
pause_common.h
PAUSE_MSG_TUT_CMD_6 :
pause_common.h
PAUSE_MSG_TUT_CMD_7 :
pause_common.h
PAUSE_MSG_TUT_DESC_1 :
pause_common.h
PAUSE_MSG_TUT_DESC_2 :
pause_common.h
PAUSE_MSG_TUT_DESC_3 :
pause_common.h
PAUSE_MSG_TUT_DESC_4 :
pause_common.h
PAUSE_MSG_TUT_DESC_5 :
pause_common.h
PAUSE_MSG_TUT_DESC_6 :
pause_common.h
PAUSE_MSG_TUT_DESC_7 :
pause_common.h
PAUSE_MSG_TUT_NAME_BADGES :
pause_common.h
PAUSE_MSG_TUT_UNUSED_1 :
pause_common.h
PAUSE_MSG_TUT_UNUSED_2 :
pause_common.h
PAUSE_MSG_TUT_UNUSED_3 :
pause_common.h
PAUSE_MSG_TUT_UNUSED_4 :
pause_common.h
PAUSE_MSG_TUT_UNUSED_5 :
pause_common.h
PAUSE_MSG_TUT_UNUSED_6 :
pause_common.h
PAUSE_MSG_TUT_UNUSED_7 :
pause_common.h
PAUSE_MSG_UNKNOWN_SPIRIT :
pause_common.h
PEACH_BAKING_BUTTER :
enums.h
PEACH_BAKING_CAKE_BARE :
enums.h
PEACH_BAKING_CAKE_BATTER :
enums.h
PEACH_BAKING_CAKE_BOWL :
enums.h
PEACH_BAKING_CAKE_MIXED :
enums.h
PEACH_BAKING_CAKE_PAN :
enums.h
PEACH_BAKING_CAKE_WITH_BERRIES :
enums.h
PEACH_BAKING_CAKE_WITH_ICING :
enums.h
PEACH_BAKING_CLEANSER :
enums.h
PEACH_BAKING_COMPLETE_CAKE :
enums.h
PEACH_BAKING_CREAM :
enums.h
PEACH_BAKING_EGG :
enums.h
PEACH_BAKING_FLOUR :
enums.h
PEACH_BAKING_MILK :
enums.h
PEACH_BAKING_NONE :
enums.h
PEACH_BAKING_SALT :
enums.h
PEACH_BAKING_STRAWBERRY :
enums.h
PEACH_BAKING_SUGAR :
enums.h
PEACH_BAKING_WATER :
enums.h
PEACH_DISGUISE_CLUBBA :
enums.h
PEACH_DISGUISE_HAMMER_BROS :
enums.h
PEACH_DISGUISE_KOOPATROL :
enums.h
PEACH_DISGUISE_NONE :
enums.h
PEACH_FLAG_BLOCK_NEXT_DISGUISE :
enums.h
PEACH_FLAG_DEPRESSED :
enums.h
PEACH_FLAG_DISGUISED :
enums.h
PEACH_FLAG_HAS_PARASOL :
enums.h
PEACH_FLAG_IS_PEACH :
enums.h
PEACH_STAR_BEAM_CREATE_EFFECT :
StarBeamSupport.inc.c
PEACH_STAR_BEAM_FADE_OUT_BEAM :
StarBeamSupport.inc.c
PEACH_STAR_BEAM_FLY_TO_TARGET :
StarBeamSupport.inc.c
PEACH_STAR_BEAM_IMMUNE :
StarBeamSupport.inc.c
PEACH_STAR_BEAM_MAKE_ADDITIONAL_EFFECTS :
StarBeamSupport.inc.c
PEACH_STAR_BEAM_MAKE_BEAM :
StarBeamSupport.inc.c
PEACH_STAR_BEAM_SHRINK_CIRCLE :
StarBeamSupport.inc.c
PEACH_STAR_BEAM_SPIRITS_APPEAR :
StarBeamSupport.inc.c
PEACH_STAR_BEAM_SPIRITS_FLY_AWAY :
StarBeamSupport.inc.c
PEACH_STAR_BEAM_SPIRITS_SCATTER :
StarBeamSupport.inc.c
PEACH_STAR_BEAM_START_FLY_AWAY :
StarBeamSupport.inc.c
PEACH_STAR_BEAM_WAIT :
StarBeamSupport.inc.c
PEACH_STAR_BEAM_ZOOM_OUT :
StarBeamSupport.inc.c
PHASE_CELEBRATE :
enums.h
PHASE_DEATH :
enums.h
PHASE_ENEMY_BEGIN :
enums.h
PHASE_ENEMY_END :
enums.h
PHASE_EXECUTE_ACTION :
enums.h
PHASE_FIRST_STRIKE :
enums.h
PHASE_MERLEE_ATTACK_BONUS :
enums.h
PHASE_MERLEE_DEFENSE_BONUS :
enums.h
PHASE_MERLEE_EXP_BONUS :
enums.h
PHASE_PLAYER_BEGIN :
enums.h
PHASE_PLAYER_END :
enums.h
PHASE_PLAYER_HAPPY :
enums.h
PHASE_RUN_AWAY_FAIL :
enums.h
PHASE_RUN_AWAY_START :
enums.h
PHASE_USE_DEFEND :
enums.h
PHASE_USE_LIFE_SHROOM :
enums.h
PLAYER_BASIC_JUMP_0 :
enums.h
PLAYER_BASIC_JUMP_1 :
enums.h
PLAYER_BASIC_JUMP_2 :
enums.h
PLAYER_BASIC_JUMP_3 :
enums.h
PLAYER_BASIC_JUMP_4 :
enums.h
PLAYER_BUFF_ALL :
enums.h
PLAYER_BUFF_CLOUD_NINE :
enums.h
PLAYER_BUFF_HAMMER_CHARGE :
enums.h
PLAYER_BUFF_HUSTLE :
enums.h
PLAYER_BUFF_JUMP_CHARGE :
enums.h
PLAYER_BUFF_PARTNER_GLOWING :
enums.h
PLAYER_BUFF_STATIC :
enums.h
PLAYER_BUFF_STONE :
enums.h
PLAYER_BUFF_TRANSPARENT :
enums.h
PLAYER_BUFF_TURBO_CHARGE :
enums.h
PLAYER_BUFF_WATER_BLOCK :
enums.h
PLAYER_COLLISION_0 :
enums.h
PLAYER_COLLISION_1 :
enums.h
PLAYER_COLLISION_2 :
enums.h
PLAYER_COLLISION_4 :
enums.h
PLAYER_COLLISION_HAMMER :
enums.h
PLAYER_ORBIT_BEGIN :
MonitorPlayerOrbiting.h
PLAYER_ORBIT_CHANGE_DIRECTION :
MonitorPlayerOrbiting.h
PLAYER_ORBIT_COMPLETE_ROTATION :
MonitorPlayerOrbiting.h
PLAYER_ORBIT_CONTINUE_ORBIT :
MonitorPlayerOrbiting.h
PLAYER_ORBIT_LEFT_REGION :
MonitorPlayerOrbiting.h
PLAYER_SPRITE_AUX1 :
sprite.h
PLAYER_SPRITE_AUX2 :
sprite.h
PLAYER_SPRITE_MAIN :
sprite.h
PLAYER_SPRITES_COMBINED_EPILOGUE :
enums.h
PLAYER_SPRITES_MARIO_BATTLE :
enums.h
PLAYER_SPRITES_MARIO_PARADE :
enums.h
PLAYER_SPRITES_MARIO_REFLECT_FLOOR :
enums.h
PLAYER_SPRITES_MARIO_WORLD :
enums.h
PLAYER_SPRITES_PEACH_BATTLE :
enums.h
PLAYER_SPRITES_PEACH_WORLD :
enums.h
PLAYER_SUPER_JUMP_0 :
enums.h
PLAYER_SUPER_JUMP_1 :
enums.h
PLAYER_SUPER_JUMP_2 :
enums.h
PLAYER_SUPER_JUMP_3 :
enums.h
PLAYER_SUPER_JUMP_4 :
enums.h
PLAYER_SUPER_JUMP_5 :
enums.h
PLAYER_SUPER_JUMP_6 :
enums.h
PLAYER_ULTRA_JUMP_0 :
enums.h
PLAYER_ULTRA_JUMP_1 :
enums.h
PLAYER_ULTRA_JUMP_2 :
enums.h
PLAYER_ULTRA_JUMP_3 :
enums.h
PLAYER_ULTRA_JUMP_4 :
enums.h
POPUP_MENU_CHECK_ITEM :
enums.h
POPUP_MENU_CLAIM_ITEM :
enums.h
POPUP_MENU_DOUBLE_DIP :
enums.h
POPUP_MENU_POST_OFFICE :
enums.h
POPUP_MENU_READ_DIARY_PAGE :
enums.h
POPUP_MENU_READ_LETTER :
enums.h
POPUP_MENU_READ_POSTCARD :
enums.h
POPUP_MENU_SELL_ITEM :
enums.h
POPUP_MENU_SWITCH_PARTNER :
enums.h
POPUP_MENU_TAKE_FROM_CHEST :
enums.h
POPUP_MENU_THROW_AWAY_ITEM :
enums.h
POPUP_MENU_TRADE_FOR_BADGE :
enums.h
POPUP_MENU_TRIPLE_DIP :
enums.h
POPUP_MENU_UPGRADE_PARTNER :
enums.h
POPUP_MENU_USE_ITEM :
enums.h
POPUP_MENU_USEKEY :
enums.h
POPUP_RESULT_CANCEL :
enums.h
POPUP_RESULT_CHOOSING :
enums.h
POPUP_RESULT_INVALID :
enums.h
POPUP_RESULT_SWAP_MENU :
enums.h
POPUP_STATE_10 :
enums.h
POPUP_STATE_104 :
enums.h
POPUP_STATE_105 :
enums.h
POPUP_STATE_11 :
enums.h
POPUP_STATE_20 :
enums.h
POPUP_STATE_ALREADY_HAVE_PARTNER_AWAIT :
enums.h
POPUP_STATE_ALREADY_HAVE_PARTNER_BEGIN :
enums.h
POPUP_STATE_ALREADY_HAVE_PARTNER_SHOW :
enums.h
POPUP_STATE_CANCEL_DIP :
enums.h
POPUP_STATE_CANCEL_DIP_ACCEPT :
enums.h
POPUP_STATE_CANCEL_DIP_AWAIT_CHOICE :
enums.h
POPUP_STATE_CANCEL_DIP_DECLINE :
enums.h
POPUP_STATE_CHOOSING :
enums.h
POPUP_STATE_CHOSE_BATTLE :
enums.h
POPUP_STATE_CHOSE_SWAP :
enums.h
POPUP_STATE_CHOSE_WORLD :
enums.h
POPUP_STATE_INIT :
enums.h
POPUP_STATE_MINUS_3 :
enums.h
POPUP_STATE_MINUS_4 :
enums.h
POPUP_STATE_MINUS_5 :
enums.h
POPUP_STATE_MINUS_7 :
enums.h
POPUP_STATE_MINUS_8 :
enums.h
POPUP_TYPE_CHECK_ITEM :
8a860_len_3f30.c
POPUP_TYPE_CLAIM_ITEM :
8a860_len_3f30.c
POPUP_TYPE_READ_DIARY_PAGE :
8a860_len_3f30.c
POPUP_TYPE_READ_LETTER :
8a860_len_3f30.c
POPUP_TYPE_READ_POSTCARD :
8a860_len_3f30.c
POPUP_TYPE_SELL_ITEM :
8a860_len_3f30.c
POPUP_TYPE_SWITCH_PARTNER :
8a860_len_3f30.c
POPUP_TYPE_TAKE_FROM_CHEST :
8a860_len_3f30.c
POPUP_TYPE_THROW_AWAY_ITEM :
8a860_len_3f30.c
POPUP_TYPE_TRADE_FOR_BADGE :
8a860_len_3f30.c
POPUP_TYPE_UPGRADE_PARTNER :
8a860_len_3f30.c
POPUP_TYPE_USE_ITEM :
8a860_len_3f30.c
POPUP_TYPE_USE_KEY :
8a860_len_3f30.c
pra_01_ENTRY_0 :
entrances.h
pra_01_ENTRY_1 :
entrances.h
pra_01_ENTRY_2 :
entrances.h
pra_01_ENTRY_3 :
entrances.h
pra_01_ENTRY_4 :
entrances.h
pra_02_ENTRY_0 :
entrances.h
pra_02_ENTRY_1 :
entrances.h
pra_02_ENTRY_2 :
entrances.h
pra_02_ENTRY_3 :
entrances.h
pra_02_ENTRY_4 :
entrances.h
pra_02_ENTRY_5 :
entrances.h
pra_03_ENTRY_0 :
entrances.h
pra_03_ENTRY_1 :
entrances.h
pra_03_ENTRY_2 :
entrances.h
pra_04_ENTRY_0 :
entrances.h
pra_04_ENTRY_1 :
entrances.h
pra_04_ENTRY_2 :
entrances.h
pra_05_ENTRY_0 :
entrances.h
pra_06_ENTRY_0 :
entrances.h
pra_09_ENTRY_0 :
entrances.h
pra_09_ENTRY_1 :
entrances.h
pra_10_ENTRY_0 :
entrances.h
pra_10_ENTRY_1 :
entrances.h
pra_11_ENTRY_0 :
entrances.h
pra_12_ENTRY_0 :
entrances.h
pra_13_ENTRY_0 :
entrances.h
pra_13_ENTRY_1 :
entrances.h
pra_13_ENTRY_2 :
entrances.h
pra_13_ENTRY_3 :
entrances.h
pra_14_ENTRY_0 :
entrances.h
pra_14_ENTRY_1 :
entrances.h
pra_15_ENTRY_0 :
entrances.h
pra_16_ENTRY_0 :
entrances.h
pra_16_ENTRY_1 :
entrances.h
pra_16_ENTRY_2 :
entrances.h
pra_16_ENTRY_3 :
entrances.h
pra_18_ENTRY_0 :
entrances.h
pra_18_ENTRY_1 :
entrances.h
pra_18_ENTRY_2 :
entrances.h
pra_19_ENTRY_0 :
entrances.h
pra_19_ENTRY_1 :
entrances.h
pra_20_ENTRY_0 :
entrances.h
pra_20_ENTRY_1 :
entrances.h
pra_20_ENTRY_2 :
entrances.h
pra_20_ENTRY_3 :
entrances.h
pra_20_ENTRY_4 :
entrances.h
pra_21_ENTRY_0 :
entrances.h
pra_21_ENTRY_1 :
entrances.h
pra_22_ENTRY_0 :
entrances.h
pra_22_ENTRY_1 :
entrances.h
pra_27_ENTRY_0 :
entrances.h
pra_28_ENTRY_0 :
entrances.h
pra_29_ENTRY_0 :
entrances.h
pra_29_ENTRY_1 :
entrances.h
pra_29_ENTRY_2 :
entrances.h
pra_29_ENTRY_3 :
entrances.h
pra_31_ENTRY_0 :
entrances.h
pra_31_ENTRY_1 :
entrances.h
pra_31_ENTRY_2 :
entrances.h
pra_32_ENTRY_0 :
entrances.h
pra_33_ENTRY_0 :
entrances.h
pra_33_ENTRY_1 :
entrances.h
pra_33_ENTRY_2 :
entrances.h
pra_34_ENTRY_0 :
entrances.h
pra_34_ENTRY_1 :
entrances.h
pra_34_ENTRY_2 :
entrances.h
pra_34_ENTRY_3 :
entrances.h
pra_35_ENTRY_0 :
entrances.h
pra_35_ENTRY_1 :
entrances.h
pra_35_ENTRY_2 :
entrances.h
pra_36_ENTRY_0 :
entrances.h
pra_36_ENTRY_1 :
entrances.h
pra_37_ENTRY_0 :
entrances.h
pra_37_ENTRY_1 :
entrances.h
pra_38_ENTRY_0 :
entrances.h
pra_38_ENTRY_1 :
entrances.h
pra_39_ENTRY_0 :
entrances.h
pra_39_ENTRY_1 :
entrances.h
pra_40_ENTRY_0 :
entrances.h
pra_40_ENTRY_1 :
entrances.h
PROFILE_TIME_WORLD_CAMERAS :
profiling.h
PROFILE_TIME_WORLD_EFFECTS :
profiling.h
PROFILE_TIME_WORLD_ENCOUNTERS :
profiling.h
PROFILE_TIME_WORLD_ITEM_ENTITIES :
profiling.h
PROFILE_TIME_WORLD_NPCS :
profiling.h
PROFILE_TIME_WORLD_PLAYER :
profiling.h
PROFILER_DELTA_COLLISION :
profiling.h
PROFILER_RSP_AUDIO :
profiling.h
PROFILER_RSP_COUNT :
profiling.h
PROFILER_RSP_GFX :
profiling.h
PROFILER_TIME_AUDIO :
profiling.h
PROFILER_TIME_CMD :
profiling.h
PROFILER_TIME_CONTROLLERS :
profiling.h
PROFILER_TIME_COUNT :
profiling.h
PROFILER_TIME_ENTITIES :
profiling.h
PROFILER_TIME_EVT :
profiling.h
PROFILER_TIME_FPS :
profiling.h
PROFILER_TIME_GFX :
profiling.h
PROFILER_TIME_HUD_ELEMENTS :
profiling.h
PROFILER_TIME_MESSAGES :
profiling.h
PROFILER_TIME_PIPE :
profiling.h
PROFILER_TIME_RSP_AUDIO :
profiling.h
PROFILER_TIME_RSP_GFX :
profiling.h
PROFILER_TIME_STEP_GAME_MODE :
profiling.h
PROFILER_TIME_SUB_AUDIO_END :
profiling.h
PROFILER_TIME_SUB_AUDIO_SEQUENCES :
profiling.h
PROFILER_TIME_SUB_AUDIO_SEQUENCES_PROCESSING :
profiling.h
PROFILER_TIME_SUB_AUDIO_SEQUENCES_RECLAIM :
profiling.h
PROFILER_TIME_SUB_AUDIO_SEQUENCES_SCRIPT :
profiling.h
PROFILER_TIME_SUB_AUDIO_START :
profiling.h
PROFILER_TIME_SUB_AUDIO_SYNTHESIS :
profiling.h
PROFILER_TIME_SUB_AUDIO_SYNTHESIS_DMA :
profiling.h
PROFILER_TIME_SUB_AUDIO_SYNTHESIS_ENVELOPE_REVERB :
profiling.h
PROFILER_TIME_SUB_AUDIO_SYNTHESIS_PROCESSING :
profiling.h
PROFILER_TIME_SUB_AUDIO_UPDATE :
profiling.h
PROFILER_TIME_SUB_GFX__DUMMY :
profiling.h
PROFILER_TIME_SUB_GFX_BACK_UI :
profiling.h
PROFILER_TIME_SUB_GFX_EFFECTS :
profiling.h
PROFILER_TIME_SUB_GFX_END :
profiling.h
PROFILER_TIME_SUB_GFX_ENTITIES :
profiling.h
PROFILER_TIME_SUB_GFX_FRONT_UI :
profiling.h
PROFILER_TIME_SUB_GFX_HUD_ELEMENTS :
profiling.h
PROFILER_TIME_SUB_GFX_MODELS :
profiling.h
PROFILER_TIME_SUB_GFX_NPCS :
profiling.h
PROFILER_TIME_SUB_GFX_PLAYER :
profiling.h
PROFILER_TIME_SUB_GFX_RENDER_TASKS :
profiling.h
PROFILER_TIME_SUB_GFX_START :
profiling.h
PROFILER_TIME_SUB_GFX_UPDATE :
profiling.h
PROFILER_TIME_SUB_GFX_WORKERS :
profiling.h
PROFILER_TIME_TMEM :
profiling.h
PROFILER_TIME_TOTAL :
profiling.h
PROFILER_TIME_TRIGGERS :
profiling.h
PROFILER_TIME_WORKERS :
profiling.h
PROJECTILE_HITBOX_STATE_ACTIVE :
enums.h
PROJECTILE_HITBOX_STATE_DONE :
enums.h
PROJECTILE_HITBOX_STATE_INIT :
enums.h
PROJECTILE_HITBOX_STATE_NONE :
enums.h
PROJECTILE_HITBOX_STATE_POST :
enums.h
PROJECTILE_HITBOX_STATE_PRE :
enums.h
PS_FLAG_ACTION_STATE_CHANGED :
enums.h
PS_FLAG_AIRBORNE :
enums.h
PS_FLAG_ARMS_RAISED :
enums.h
PS_FLAG_CAMERA_DOESNT_FOLLOW :
enums.h
PS_FLAG_CUTSCENE_MOVEMENT :
enums.h
PS_FLAG_ENTERING_BATTLE :
enums.h
PS_FLAG_FACE_FORWARD :
enums.h
PS_FLAG_FALLING :
enums.h
PS_FLAG_FLYING :
enums.h
PS_FLAG_HAMMER_CHECK :
enums.h
PS_FLAG_HAS_CONVERSATION_NPC :
enums.h
PS_FLAG_HAS_REFLECTION :
enums.h
PS_FLAG_HAZARD_INVINCIBILITY :
enums.h
PS_FLAG_HIT_FIRE :
enums.h
PS_FLAG_INPUT_DISABLED :
enums.h
PS_FLAG_INTERACTED :
enums.h
PS_FLAG_JUMPING :
enums.h
PS_FLAG_MOVEMENT_LOCKED :
enums.h
PS_FLAG_NO_CHANGE_PARTNER :
enums.h
PS_FLAG_NO_FLIPPING :
enums.h
PS_FLAG_NO_PARTNER_USAGE :
enums.h
PS_FLAG_NO_STATIC_COLLISION :
enums.h
PS_FLAG_PAUSE_DISABLED :
enums.h
PS_FLAG_PAUSED :
enums.h
PS_FLAG_ROTATION_LOCKED :
enums.h
PS_FLAG_SCRIPTED_FALL :
enums.h
PS_FLAG_SLIDING :
enums.h
PS_FLAG_SPECIAL_JUMP :
enums.h
PS_FLAG_SPECIAL_LAND :
enums.h
PS_FLAG_SPINNING :
enums.h
PS_FLAG_SPRITE_REDRAW :
enums.h
PS_FLAG_TIME_STOPPED :
enums.h
PULSE_STONE_APPEAR :
pulse_stone.c
PULSE_STONE_HOLD :
pulse_stone.c
PULSE_STONE_OVERSHOOT :
pulse_stone.c
PURCHASE_DIALOG_STATE_ACCEPTED :
shops.c
PURCHASE_DIALOG_STATE_AWAIT_CALLBACK :
shops.c
PURCHASE_DIALOG_STATE_CANCEL :
shops.c
PURCHASE_DIALOG_STATE_EXEC_CALLBACK :
shops.c
PURCHASE_DIALOG_STATE_INIT :
shops.c
PURCHASE_DIALOG_STATE_NOT_ENOUGH_COINS :
shops.c
PURCHASE_DIALOG_STATE_NOT_ENOUGH_ROOM :
shops.c
PURCHASE_DIALOG_STATE_WAIT_FOR_SPEECH :
shops.c
PUSH_BLOCK_INVALID :
push_blocks.c
PUSH_BLOCK_OBSTRUCTED :
push_blocks.c
PUSH_BLOCK_READY :
push_blocks.c
PUSH_GRID_BLOCK :
enums.h
PUSH_GRID_EMPTY :
enums.h
PUSH_GRID_OBSTRUCTION :
enums.h
PUSH_GRID_OUT_OF_BOUNDS :
enums.h
PUT_AWAY_DISMOUNT_1 :
lakilester.c
PUT_AWAY_DISMOUNT_2 :
lakilester.c
PUT_AWAY_DISMOUNT_3 :
lakilester.c
PUT_AWAY_FINISH_1 :
lakilester.c
PUT_AWAY_FINISH_2 :
lakilester.c
PUT_AWAY_FINISH_3 :
lakilester.c
Generated by
1.10.0