Here is a list of all functions with links to the files they belong to:
- n -
- _npc_jump_to() : npc_api.c
- npc_blend_palette_colors() : npc.c, npc.h
- npc_disable_collisions() : npc.c, npc.h
- npc_do_other_npc_collision() : npc.h, npc.c
- npc_do_player_collision() : npc.c, npc.h
- npc_do_world_collision() : npc.c, npc.h
- npc_draw_with_palswap() : npc.h, npc.c
- npc_enable_collisions() : npc.h, npc.c
- npc_find_closest() : npc.h, npc.c
- npc_find_closest_simple() : npc.h, npc.c
- npc_find_standing_on_entity() : HiddenPanel.c, npc.c
- npc_follow_init() : functions.h, npc_follow.c
- npc_follow_npc() : functions.h, npc_follow.c
- npc_get_collider_below() : npc.h, npc.c
- npc_get_render_yaw() : npc.h, npc.c
- npc_get_slip_vector() : npc_collision.c
- npc_imgfx_update() : npc.h, npc.c
- npc_move_heading() : npc.h, npc.c
- npc_raycast_down() : npc_collision.c
- npc_raycast_down_around() : functions.h, npc_collision.c
- npc_raycast_down_sides() : functions.h, npc_collision.c
- npc_raycast_general() : npc_collision.c
- npc_raycast_up() : functions.h, npc_collision.c
- npc_raycast_up_corner() : npc_collision.c
- npc_raycast_up_corners() : functions.h, npc_collision.c
- npc_reload_all() : npc.h, npc.c
- npc_remove_decoration() : npc.h, npc.c
- npc_remove_decoration_bowser_aura() : npc.h, npc.c
- npc_remove_decoration_charged() : npc.h, npc.c
- npc_remove_decoration_glow_behind() : npc.h, npc.c
- npc_remove_decoration_glow_in_front() : npc.h, npc.c
- npc_remove_decoration_none() : npc.h, npc.c
- npc_remove_decoration_seeing_stars() : npc.h, npc.c
- npc_remove_decoration_sweat() : npc.h, npc.c
- npc_render_with_double_pal_blending() : npc.h, npc.c
- npc_render_with_single_pal_blending() : npc.h, npc.c
- npc_render_with_watt_idle_palettes() : npc.h, npc.c
- npc_render_without_adjusted_palettes() : npc.h, npc.c
- npc_render_worker_do_nothing() : npc.c, npc.h
- npc_reset_current_decoration() : npc.h, npc.c
- npc_revert_palswap_mode() : npc.h, npc.c
- npc_set_decoration() : npc.h, npc.c
- npc_set_imgfx_params() : npc.h, npc.c
- npc_set_palswap_1() : npc.h, npc.c
- npc_set_palswap_2() : npc.h, npc.c
- npc_set_palswap_mode_A() : npc.h, npc.c
- npc_set_palswap_mode_B() : npc.h, npc.c
- npc_surface_spawn_basic_fx() : surfaces.c
- npc_surface_spawn_cloud_fx() : surfaces.c
- npc_surface_spawn_flower_fx() : surfaces.c
- npc_surface_spawn_fx() : npc.h, surfaces.c
- npc_surface_spawn_hedges_fx() : surfaces.c
- npc_surface_spawn_snow_fx() : surfaces.c
- npc_surface_spawn_water_fx() : surfaces.c
- npc_test_move_complex_with_slipping() : functions.h, npc_collision.c
- npc_test_move_simple_with_slipping() : functions.h, npc_collision.c
- npc_test_move_simple_without_slipping() : functions.h, npc_collision.c
- npc_test_move_taller_with_slipping() : functions.h, npc_collision.c
- npc_test_move_with_slipping() : npc_collision.c
- npc_test_move_without_slipping() : npc_collision.c
- npc_try_apply_gravity() : npc.c, npc.h
- npc_try_snap_to_ground() : npc.h, npc.c
- npc_update_decoration_bowser_aura() : npc.h, npc.c
- npc_update_decoration_charged() : npc.h, npc.c
- npc_update_decoration_glow_behind() : npc.h, npc.c
- npc_update_decoration_glow_in_front() : npc.h, npc.c
- npc_update_decoration_none() : npc.h, npc.c
- npc_update_decoration_seeing_stars() : npc.h, npc.c
- npc_update_decoration_sweat() : npc.h, npc.c
- npc_update_decorations() : npc.c, npc.h
- npc_update_npc_tracking() : functions.h, npc_follow.c
- NpcFaceNpc() : common.h
- NpcFacePlayer() : common.h
- NpcFlyTo() : common.h
- NpcJump0() : common.h
- NpcJump1() : common.h
- NpcMoveTo() : common.h
- NpcSetHomePosToCurrent() : common.h
- nuAuCleanDMABuffers() : 25f00_len_940.c
- nuAuDmaCallBack() : 25f00_len_940.c, private.h
- nuAuDmaNew() : 25f00_len_940.c
- nuAuMgr() : 25f00_len_940.c, private.h
- nuAuPreNMIFuncSet() : 25f00_len_940.c
- nuAuPreNMIProc() : 25f00_len_940.c
- nuBoot() : functions.h