Paper Mario DX
Paper Mario (N64) modding
 
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attack.c
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1#include "common.h"
2#include "script_api/battle.h"
3#include "sprite/npc/WorldBombette.h"
5#include "sprite/player.h"
6
7#define NAMESPACE battle_move_hammer_attack
8
10
12
17 CaseEq(0)
18 Set(LVarD, 45)// action command duration
19 Set(LVarE, 1) // bad input dmg
20 Set(LVarF, 2) // good input dmg
22 CaseEq(1)
23 Set(LVarD, 45)// action command duration
24 Set(LVarE, 2) // bad input dmg
25 Set(LVarF, 4) // good input dmg
27 CaseEq(2)
28 Set(LVarD, 45)// action command duration
29 Set(LVarE, 3) // bad input dmg
30 Set(LVarF, 6) // good input dmg
33 Return
34 End
35};
36
40 CaseEq(0)
42 CaseEq(1)
44 CaseEq(2)
47 Call(GetMashActionQuality, LVar0) // incorrect use, should use GetSmashActionQuality
49 CaseGt(0)
52 CaseEq(0)
54 Thread
55 Call(ShakeCam, CAM_BATTLE, 0, 10, Float(1.3))
57 CaseEq(1)
59 Thread
60 Call(ShakeCam, CAM_BATTLE, 0, 10, Float(1.6))
62 CaseEq(2)
64 Thread
65 Call(ShakeCam, CAM_BATTLE, 0, 10, Float(1.9))
71 CaseEq(0)
73 Thread
74 Call(ShakeCam, CAM_BATTLE, 0, 2, Float(1.3))
76 CaseEq(1)
78 Thread
79 Call(ShakeCam, CAM_BATTLE, 0, 2, Float(1.6))
81 CaseEq(2)
83 Thread
84 Call(ShakeCam, CAM_BATTLE, 0, 2, Float(1.9))
89 Wait(1)
93 Return
94 EndIf
100 CaseEq(0)
102 CaseEq(1)
104 CaseEq(2)
111 CaseEq(0)
113 CaseEq(1)
115 CaseEq(2)
130 Return
131 End
132};
133
137 CaseEq(0)
138 Set(LVar9, 1)
142 CaseEq(1)
143 Set(LVar9, 2)
147 CaseEq(2)
148 Set(LVar9, 3)
154 Call(AddGoalPos, ACTOR_PLAYER, 0, 0, 0)
156 Sub(LVar0, 32)
157 Set(LVar1, 0)
161 Wait(8)
163 Wait(3)
168 CaseEq(0)
171 Thread
172 Call(ShakeCam, CAM_BATTLE, 0, 10, Float(1.3))
174 CaseEq(1)
177 Thread
178 Call(ShakeCam, CAM_BATTLE, 0, 10, Float(1.6))
180 CaseEq(2)
183 Thread
184 Call(ShakeCam, CAM_BATTLE, 0, 10, Float(1.9))
188 Wait(1)
192 Return
193 EndIf
196 CaseEq(0)
198 CaseEq(1)
200 CaseEq(2)
205 Return
206 End
207};
208
210
215 CaseEq(0)
216 Set(LVarD, 75) // action command duration
217 Set(LVarE, 1) // bad input dmg
218 Set(LVarF, 2) // good input dmg
220 CaseEq(1)
221 Set(LVarD, 66) // action command duration
222 Set(LVarE, 2) // bad input dmg
223 Set(LVarF, 4) // good input dmg
225 CaseEq(2)
226 Set(LVarD, 57) // action command duration
227 Set(LVarE, 3) // bad input dmg
228 Set(LVarF, 6) // good input dmg
231 Return
232 End
233};
234
238 CaseEq(0)
240 CaseEq(1)
242 CaseEq(2)
249 CaseEq(0)
251 Thread
252 Call(ShakeCam, CAM_BATTLE, 0, 2, Float(1.3))
254 CaseEq(1)
256 Thread
257 Call(ShakeCam, CAM_BATTLE, 0, 2, Float(1.6))
259 CaseEq(2)
261 Thread
262 Call(ShakeCam, CAM_BATTLE, 0, 2, Float(1.9))
267 Return
268 EndIf
269 Call(GetMashActionQuality, LVar0) // incorrect use, should use GetSmashActionQuality
271 CaseGt(0)
274 CaseEq(0)
276 Thread
277 Call(ShakeCam, CAM_BATTLE, 0, 10, Float(1.3))
279 CaseEq(1)
281 Thread
282 Call(ShakeCam, CAM_BATTLE, 0, 10, Float(1.6))
284 CaseEq(2)
286 Thread
287 Call(ShakeCam, CAM_BATTLE, 0, 10, Float(1.9))
293 CaseEq(0)
295 Thread
296 Call(ShakeCam, CAM_BATTLE, 0, 2, Float(1.3))
298 CaseEq(1)
300 Thread
301 Call(ShakeCam, CAM_BATTLE, 0, 2, Float(1.6))
303 CaseEq(2)
305 Thread
306 Call(ShakeCam, CAM_BATTLE, 0, 2, Float(1.9))
311 Wait(1)
315 Return
316 EndIf
322 CaseEq(0)
324 CaseEq(1)
326 CaseEq(2)
333 CaseEq(0)
335 CaseEq(1)
337 CaseEq(2)
352 Return
353 End
354};
BSS s32 PopupMenu_SelectedIndex
Bytecode EvtScript[]
@ BS_FLAGS1_NICE_HIT
Definition enums.h:3575
@ BS_FLAGS1_TRIGGER_EVENTS
Definition enums.h:3574
@ BS_FLAGS1_INCLUDE_POWER_UPS
Definition enums.h:3570
@ HIT_RESULT_NO_DAMAGE
Definition enums.h:1952
@ HIT_RESULT_HIT
Definition enums.h:1950
@ HIT_RESULT_NICE_NO_DAMAGE
Definition enums.h:1953
@ HIT_RESULT_NICE
Definition enums.h:1951
@ HIT_RESULT_MISS
Definition enums.h:1956
@ BTL_CAM_PLAYER_AIM_HAMMER
Definition enums.h:4864
@ BTL_CAM_PLAYER_HAMMER_STRIKE
Definition enums.h:4865
#define SUPPRESS_EVENTS_HAMMER
Definition enums.h:2912
@ SOUND_HIT_SILENT
Definition enums.h:747
@ SOUND_HAMMER_SWING_3
Definition enums.h:1556
@ SOUND_HAMMER_SWING_1
Definition enums.h:1554
@ SOUND_HIT_NORMAL
Definition enums.h:724
@ SOUND_HAMMER_SWING_2
Definition enums.h:1555
@ BTL_RUMBLE_PLAYER_MIN
Definition enums.h:4258
@ BTL_RUMBLE_PLAYER_HEAVY
Definition enums.h:4260
@ BTL_RUMBLE_PLAYER_EXTREME
Definition enums.h:4261
@ BTL_RUMBLE_PLAYER_LIGHT
Definition enums.h:4259
@ ACTOR_PLAYER
Definition enums.h:2085
@ ACTOR_SELF
Definition enums.h:2084
@ CAM_BATTLE
Definition enums.h:1801
@ DAMAGE_TYPE_SMASH
Definition enums.h:2857
ApiStatus ShakeCam(Evt *script, b32 isInitialCall)
#define Switch(LVAR)
Marks the start of a switch statement.
Definition macros.h:311
#define Set(VAR, INT_VALUE)
Sets the given variable to a given value casted to an integer.
Definition macros.h:365
#define CaseEq(RVAR)
Marks the start of a switch case that executes only if LVAR == RVAR. It also marks the end of any pre...
Definition macros.h:319
#define Sub(VAR, INT_VALUE)
Definition macros.h:377
#define LVarF
Definition macros.h:163
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:213
#define EndCaseGroup
Marks the end of a switch case group (CaseOrEq and/or CaseAndEq), stopping fallthrough.
Definition macros.h:352
#define LVarC
Definition macros.h:160
#define Float(DOUBLE)
Definition macros.h:51
#define CaseOrEq(RVAR)
Marks the start of a switch case that executes only if LVAR == RVAR.
Definition macros.h:341
#define EndIf
Marks the end of an if statement or an else block.
Definition macros.h:298
#define CaseDefault
Marks the start of a switch case that executes unconditionally. It also marks the end of any previous...
Definition macros.h:337
#define LVarB
Definition macros.h:159
#define ExecWait(EVT_SOURCE)
Launches a new child thread.
Definition macros.h:475
#define Thread
Marks the start of a thread block.
Definition macros.h:544
#define EndThread
Marks the end of a thread block.
Definition macros.h:547
#define LVar2
Definition macros.h:150
#define LVar1
Definition macros.h:149
#define LVarA
Definition macros.h:158
#define LVarD
Definition macros.h:161
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
Definition macros.h:254
#define LVar9
Definition macros.h:157
#define EndSwitch
Marks the end of a switch statement and any case.
Definition macros.h:362
#define IfEq(LVAR, RVAR)
Marks the beginning of an if statement that only executes if LVAR == RVAR.
Definition macros.h:269
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:576
#define CaseGt(RVAR)
Marks the start of a switch case that executes only if LVAR <= RVAR. It also marks the end of any pre...
Definition macros.h:328
#define LVarE
Definition macros.h:162
#define LVar0
Definition macros.h:148
#define SetConst(VAR, CONST)
Sets the given variable to a given value, skipping the evt_get_variable call.
Definition macros.h:370
#define Return
Kills the current EVT thread.
Definition macros.h:217