@ ITEM_TYPE_FLAG_CONSUMABLE
s32 find_item(s32 itemID)
Search player inventory for itemID and return first matching array index.
s32 recover_hp(s32 amt)
Recover player HP.
s32 store_item(s32 itemID)
Add itemID to player storage and return slot in which it was placed.
s32 recover_fp(s32 amt)
Recover player FP.
s32 get_consumables_empty(void)
s32 count_item(s32 itemID)
Search player inventory for itemID and count the number matches.
b32 is_badge_equipped(s32 itemID)
s32 remove_item(s32 itemID)
Remove first instance of itemID found in player inventory.
s32 get_stored_empty(void)
s32 get_stored_count(void)
s32 get_consumables_count(void)
b32 has_item(s32 itemID)
Check whether player has itemID in their inventory.
s32 add_item(s32 itemID)
Add itemID to player inventory and return inventory slot in which it was placed.