Paper Mario DX
Paper Mario (N64) modding
 
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isk_00.inc.c
Go to the documentation of this file.
1#include "battle/battle.h"
2
3#define NAMESPACE A(isk_00)
4
5EvtScript N(EVS_PreBattle) = {
6 Call(SetSpriteShading, SHADING_NONE)
9 End
10};
11
12EvtScript N(EVS_PostBattle) = {
13 Return
14 End
15};
16
17Stage NAMESPACE = {
18 .texture = "isk_tex",
19 .shape = "isk_bt00_shape", //@bug this does not exist!
20 .preBattle = &N(EVS_PreBattle),
21 .postBattle = &N(EVS_PostBattle),
22};
Bytecode EvtScript[]
@ CAM_BATTLE
Definition enums.h:1801
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus SetCamBGColor(Evt *script, b32 isInitialCall)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:213
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:576
#define Return
Kills the current EVT thread.
Definition macros.h:217