Paper Mario DX
Paper Mario (N64) modding
 
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kgr_01_hit.h File Reference

Go to the source code of this file.

Macros

#define COLLIDER_Root   0xA
 
#define COLLIDER_exit   0x9
 
#define COLLIDER_ne   0x8
 
#define COLLIDER_deilie   0x7
 
#define COLLIDER_deilite   0x6
 
#define COLLIDER_exitw   0x5
 
#define COLLIDER_o50   0x4
 
#define COLLIDER_Default   0x3
 
#define COLLIDER_o46   0x2
 
#define COLLIDER_sita   0x1
 
#define COLLIDER_kabe   0x0
 
#define ZONE_Root   0x2
 
#define ZONE_Default   0x1
 
#define ZONE_o45   0x0
 

Macro Definition Documentation

◆ COLLIDER_Root

#define COLLIDER_Root   0xA

Definition at line 1 of file kgr_01_hit.h.

◆ COLLIDER_exit

#define COLLIDER_exit   0x9

Definition at line 2 of file kgr_01_hit.h.

◆ COLLIDER_ne

#define COLLIDER_ne   0x8

Definition at line 3 of file kgr_01_hit.h.

◆ COLLIDER_deilie

#define COLLIDER_deilie   0x7

Definition at line 4 of file kgr_01_hit.h.

◆ COLLIDER_deilite

#define COLLIDER_deilite   0x6

Definition at line 5 of file kgr_01_hit.h.

◆ COLLIDER_exitw

#define COLLIDER_exitw   0x5

Definition at line 6 of file kgr_01_hit.h.

◆ COLLIDER_o50

#define COLLIDER_o50   0x4

Definition at line 7 of file kgr_01_hit.h.

◆ COLLIDER_Default

#define COLLIDER_Default   0x3

Definition at line 8 of file kgr_01_hit.h.

◆ COLLIDER_o46

#define COLLIDER_o46   0x2

Definition at line 9 of file kgr_01_hit.h.

◆ COLLIDER_sita

#define COLLIDER_sita   0x1

Definition at line 10 of file kgr_01_hit.h.

◆ COLLIDER_kabe

#define COLLIDER_kabe   0x0

Definition at line 11 of file kgr_01_hit.h.

◆ ZONE_Root

#define ZONE_Root   0x2

Definition at line 13 of file kgr_01_hit.h.

◆ ZONE_Default

#define ZONE_Default   0x1

Definition at line 14 of file kgr_01_hit.h.

◆ ZONE_o45

#define ZONE_o45   0x0

Definition at line 15 of file kgr_01_hit.h.