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◆ world_lakilester_init()
void world_lakilester_init |
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Npc * | | ) |
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◆ world_lakilester_pre_battle()
void world_lakilester_pre_battle |
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Npc * | | ) |
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◆ world_lakilester_post_battle()
void world_lakilester_post_battle |
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Npc * | | ) |
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◆ world_lakilester_sync_player_position()
void world_lakilester_sync_player_position |
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void | | ) |
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◆ world_lakilester_can_dismount()
s32 world_lakilester_can_dismount |
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void | | ) |
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◆ EVS_WorldLakilester_TakeOut
Definition at line 109 of file lakilester.c.
109 {
113};
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.
◆ EVS_WorldLakilester_Update
◆ EVS_WorldLakilester_UseAbility
◆ EVS_WorldLakilester_PutAway
◆ EVS_WorldLakilester_EnterMap