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◆ action_update_ride()
Definition at line 9 of file misc.c.
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BSS s32 PopupMenu_SelectedIndex
@ PS_FLAG_ACTION_STATE_CHANGED
void world_lakilester_sync_player_position(void)
void world_sushie_sync_player_position(void)
PartnerStatus gPartnerStatus
PlayerStatus gPlayerStatus
◆ action_update_state_23()
Definition at line 32 of file misc.c.
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62 case 0:
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66 default:
67 return;
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HitID player_raycast_below_cam_relative(PlayerStatus *playerStatus, f32 *outX, f32 *outY, f32 *outZ, f32 *outLength, f32 *hitRx, f32 *hitRz, f32 *hitDirX, f32 *hitDirZ)
void gravity_use_fall_parms(void)
void set_action_state(s32 actionState)
void sin_cos_rad(f32 rad, f32 *outSinTheta, f32 *outCosTheta)
BSS f32 D_802B6770_E27C80
GameStatus * gGameStatusPtr
◆ action_update_launch()
Definition at line 118 of file misc.c.
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@ PA_FLAG_USING_PEACH_PHYSICS
◆ action_update_first_strike()
void action_update_first_strike |
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void | | ) |
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Definition at line 142 of file misc.c.
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void suggest_player_anim_always_forward(AnimID anim)
◆ action_update_raise_arms()
Definition at line 163 of file misc.c.
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@ PA_FLAG_RAISED_ARMS
Sets action state to ACTION_STATE_RAISE_ARMS on idle.
◆ action_update_pushing_block()
void action_update_pushing_block |
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void | | ) |
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Definition at line 182 of file misc.c.
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195 if (((angle >= 45.0f) && (angle <= 135.0f)) || ((angle >= 225.0f) && (angle <= 315.0f))) {
197 } else {
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@ PA_FLAG_ABORT_PUSHING_BLOCK
void player_input_to_move_vector(f32 *angle, f32 *magnitude)
void suggest_player_anim_allow_backward(AnimID anim)
b32 check_input_jump(void)
◆ action_update_talk()
Definition at line 214 of file misc.c.
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DisguiseAnims BasicPeachDisguiseAnims[]
void peach_set_disguise_anim(AnimID)
◆ D_802B6770_E27C80