5#define NAMESPACE A(mac_02)
10 Call(EnableBattleFloorReflections, TRUE)
16 Call(EnableBattleFloorReflections, FALSE)
23 .shape =
"mac_bt02_shape",
24 .hit =
"mac_bt02_hit",
25 .preBattle = &N(EVS_PreBattle),
26 .postBattle = &N(EVS_PostBattle),
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus SetCamBGColor(Evt *script, b32 isInitialCall)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.