Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
mac_02.inc.c
Go to the documentation of this file.
1#include "battle/battle.h"
2#include "script_api/battle.h"
4
5#define NAMESPACE A(mac_02)
6
7EvtScript N(EVS_PreBattle) = {
8 Call(SetSpriteShading, SHADING_NONE)
10 Call(EnableBattleFloorReflections, TRUE)
11 Return
12 End
13};
14
15EvtScript N(EVS_PostBattle) = {
16 Call(EnableBattleFloorReflections, FALSE)
17 Return
18 End
19};
20
21Stage NAMESPACE = {
22 .texture = "mac_tex",
23 .shape = "mac_bt02_shape",
24 .hit = "mac_bt02_hit",
25 .preBattle = &N(EVS_PreBattle),
26 .postBattle = &N(EVS_PostBattle),
27};
Bytecode EvtScript[]
@ CAM_BATTLE
Definition enums.h:1801
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus SetCamBGColor(Evt *script, b32 isInitialCall)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:213
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:576
#define Return
Kills the current EVT thread.
Definition macros.h:217