Paper Mario DX
Paper Mario (N64) modding
 
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nok_04.inc.c
Go to the documentation of this file.
1#include "battle/battle.h"
3
4#define NAMESPACE A(nok_04)
5
6EvtScript N(EVS_PreBattle) = {
7 Call(SetSpriteShading, SHADING_NONE)
9 End
10};
11
12EvtScript N(EVS_PostBattle) = {
13 Return
14 End
15};
16
17s32 N(ForegroundModels)[] = {
24};
25
26Stage NAMESPACE = {
27 .texture = "nok_tex",
28 .shape = "nok_bt04_shape",
29 .hit = "nok_bt04_hit",
30 .bg = "nok_bg",
31 .preBattle = &N(EVS_PreBattle),
32 .postBattle = &N(EVS_PostBattle),
33 .foregroundModelList = N(ForegroundModels),
34};
#define MODEL_kusa3
Bytecode EvtScript[]
#define MODEL_kabu2
#define MODEL_kabu1
#define MODEL_ueki1
#define MODEL_ueki2
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:213
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:576
#define Return
Kills the current EVT thread.
Definition macros.h:217
#define STAGE_MODEL_LIST_END
Definition battle.h:8