4#define NAMESPACE A(omo_02)
20 .shape =
"omo_bt02_shape",
21 .hit =
"omo_bt02_hit",
23 .preBattle = &N(EVS_PreBattle),
24 .postBattle = &N(EVS_PostBattle),
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus SetCamBGColor(Evt *script, b32 isInitialCall)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.