Paper Mario DX
Paper Mario (N64) modding
 
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overlay.h
Go to the documentation of this file.
1#ifndef _OVERLAY_H_
2#define _OVERLAY_H_
3
4#include "common.h"
5
6typedef struct ScreenOverlay {
7 /* 0x00 */ Color_RGB8 color;
8 /* 0x03 */ char unk_03;
9 /* 0x04 */ s32 screenPos[2][2];
10 /* 0x14 */ f32 alpha;
11} ScreenOverlay; // size = 0x18
12
14void appendGfx_screen_transition_stencil(s32, s32, f32, s32, s32, s32, s32, s32);
15void appendGfx_darkness_stencil(s32, s32, s32, f32, f32);
16
17#endif
Color_RGB8 color
Definition overlay.h:7
void appendGfx_darkness_stencil(s32, s32, s32, f32, f32)
s32 screenPos[2][2]
Definition overlay.h:9
char unk_03
Definition overlay.h:8
void _render_transition_stencil(u8, f32, ScreenOverlay *)
void appendGfx_screen_transition_stencil(s32, s32, f32, s32, s32, s32, s32, s32)