Paper Mario DX
Paper Mario (N64) modding
Loading...
Searching...
No Matches
overlay.h
Go to the documentation of this file.
1
#ifndef _OVERLAY_H_
2
#define _OVERLAY_H_
3
4
#include "common.h"
5
6
typedef
struct
ScreenOverlay
{
7
/* 0x00 */
Color_RGB8
color
;
8
/* 0x03 */
char
unk_03
;
9
/* 0x04 */
s32
screenPos
[2][2];
10
/* 0x14 */
f32
alpha
;
11
}
ScreenOverlay
;
// size = 0x18
12
13
void
_render_transition_stencil
(u8, f32,
ScreenOverlay
*);
14
void
appendGfx_screen_transition_stencil
(s32, s32, f32, s32, s32, s32, s32, s32);
15
void
appendGfx_darkness_stencil
(s32, s32, s32, f32, f32);
16
17
#endif
Color_RGB8
Definition
common_structs.h:37
ScreenOverlay::color
Color_RGB8 color
Definition
overlay.h:7
appendGfx_darkness_stencil
void appendGfx_darkness_stencil(s32, s32, s32, f32, f32)
Definition
screen_render_util.c:129
ScreenOverlay::alpha
f32 alpha
Definition
overlay.h:10
ScreenOverlay::screenPos
s32 screenPos[2][2]
Definition
overlay.h:9
ScreenOverlay::unk_03
char unk_03
Definition
overlay.h:8
_render_transition_stencil
void _render_transition_stencil(u8, f32, ScreenOverlay *)
Definition
screen_overlays.c:172
appendGfx_screen_transition_stencil
void appendGfx_screen_transition_stencil(s32, s32, f32, s32, s32, s32, s32, s32)
Definition
screen_render_util.c:246
ScreenOverlay
Definition
overlay.h:6
include
overlay.h
Generated by
1.10.0