174 {
182
184 return;
185 }
186
187 if (overlay != nullptr) {
195 alpha = overlay->
alpha;
196 } else {
199 alpha = 0.0f;
200 }
201
210 } else {
212 }
218 return;
226 } else {
228 }
235 return;
236 }
237
240
245 break;
249 break;
253 break;
257 break;
261 break;
265 break;
276
285
290 break;
302
311
317 break;
329
338 }
340 break;
344 break;
347 break;
351 break;
354 break;
355 }
356
358}
BSS s32 PopupMenu_SelectedIndex
#define draw_prev_frame_buffer_at_screen_pos
@ OVERLAY_SCREEN_SPOTLIGHT
@ OVERLAY_BATTLE_DARKNESS
@ OVERLAY_VIEWPORT_SPOTLIGHT
void appendGfx_darkness_stencil(s32, s32, s32, f32, f32)
void appendGfx_screen_transition_stencil(s32, s32, f32, s32, s32, s32, s32, s32)
Gfx Gfx_LoadStencilTex_Star[]
Gfx Gfx_LoadStencilTex_BlurryCircle[]
Gfx Gfx_LoadStencilTex_SharpCircle[]
Gfx Gfx_LoadStencilTex_Mario[]
DisplayContext * gDisplayContext