16 {{{ -16,-16, 0 }, 0, { 0x0000, 0x0000 }, { 0, 0, 0, 255 }}},
17 {{{ 16,-16, 0 }, 0, { 0x1000, 0x0000 }, { 0, 0, 0, 255 }}},
18 {{{ 16, 16, 0 }, 0, { 0x1000, 0x1000 }, { 0, 0, 0, 255 }}},
19 {{{ -16, 16, 0 }, 0, { 0x0000, 0x1000 }, { 0, 0, 0, 255 }}},
139 texScale = (255.0f - alpha) * 10.0f / 255.0f + 0.14;
143 posX += (
camera->viewportW / 2 - posX) * (255.0f - alpha) / 255.0f;
144 posY += (
camera->viewportH / 2 - posY) * (255.0f - alpha) / 255.0f;
163 for (i = 0; i < 2; i++) {
193 for (i = 0; i < 4; i++) {
194 gDPLoadTextureTile(
gMainGfxPos++,
osVirtualToPhysical(&
nuGfxZBuffer[i * 2048]),
G_IM_FMT_RGBA,
G_IM_SIZ_32b, 64, 16, 0, 0, 63, 15, 0,
G_TX_NOMIRROR |
G_TX_WRAP,
G_TX_NOMIRROR |
G_TX_WRAP,
G_TX_NOMASK,
G_TX_NOMASK,
G_TX_NOLOD,
G_TX_NOLOD);
200 gDPLoadTextureTile(
gMainGfxPos++,
osVirtualToPhysical(
nuGfxZBuffer),
G_IM_FMT_I,
G_IM_SIZ_8b, 64, 64, 0, 0, 63, 63,
220 if (alpha != 255.0f ||
isWorld == 1) {
234 (12 - posX) * 32.0f /
texScale + 16.0f + 1024.0f, (19 - posY) * 32.0f /
texScale + 16.0f + 1024.0f,
241 (9 - posX) * 32.0f /
texScale + 1024.0f, (32 - posY) * 32.0f /
texScale + 1024.0f,
void appendGfx_screen_transition_stencil(s32 arg0, s32 arg1, f32 progress, s32 primR, s32 primG, s32 primB, s32 primA, s32 camID)