Paper Mario DX
Paper Mario (N64) modding
 
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partner_dma.c
Go to the documentation of this file.
1
2#include "common.h"
3#include "battle/battle.h"
4#include "ld_addrs.h"
5
16
17#define BATTLE_PARTNER_ENTRY(name, Y) \
18 { \
19 (u32)battle_partner_##name##_ROM_START, \
20 (u32)battle_partner_##name##_ROM_END, \
21 battle_partner_##name##_VRAM, \
22 &battle_partner_##name, \
23 Y \
24 }
25
27 {},
28 BATTLE_PARTNER_ENTRY(goombario, 0),
29 BATTLE_PARTNER_ENTRY(kooper, 0),
30 BATTLE_PARTNER_ENTRY(bombette, 0),
31 BATTLE_PARTNER_ENTRY(parakarry, 30),
32 BATTLE_PARTNER_ENTRY(goompa, 0),
33 BATTLE_PARTNER_ENTRY(watt, 20),
34 BATTLE_PARTNER_ENTRY(sushie, 0),
35 BATTLE_PARTNER_ENTRY(lakilester, 10),
36 BATTLE_PARTNER_ENTRY(bow, 20),
37 {},
38 BATTLE_PARTNER_ENTRY(twink, 30),
39};
ActorBlueprint battle_partner_lakilester
Definition lakilester.c:157
ActorBlueprint battle_partner_goompa
Definition goompa.c:73
ActorBlueprint battle_partner_parakarry
Definition parakarry.c:676
PartnerDMAData bPartnerDmaTable[]
Definition partner_dma.c:26
ActorBlueprint battle_partner_goombario
Definition goombario.c:542
ActorBlueprint battle_partner_sushie
Definition sushie.c:446
ActorBlueprint battle_partner_bow
Definition bow.c:208
ActorBlueprint battle_partner_kooper
Definition kooper.c:250
ActorBlueprint battle_partner_twink
Definition twink.c:91
ActorBlueprint battle_partner_bombette
Definition bombette.c:315
#define BATTLE_PARTNER_ENTRY(name, Y)
Definition partner_dma.c:17
ActorBlueprint battle_partner_watt
Definition watt.c:505