17#define BATTLE_PARTNER_ENTRY(name, Y) \
19 (u32)battle_partner_##name##_ROM_START, \
20 (u32)battle_partner_##name##_ROM_END, \
21 battle_partner_##name##_VRAM, \
22 &battle_partner_##name, \
ActorBlueprint battle_partner_lakilester
ActorBlueprint battle_partner_goompa
ActorBlueprint battle_partner_parakarry
PartnerDMAData bPartnerDmaTable[]
ActorBlueprint battle_partner_goombario
ActorBlueprint battle_partner_sushie
ActorBlueprint battle_partner_bow
ActorBlueprint battle_partner_kooper
ActorBlueprint battle_partner_twink
ActorBlueprint battle_partner_bombette
#define BATTLE_PARTNER_ENTRY(name, Y)
ActorBlueprint battle_partner_watt