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Macros | |
#define | CHECK_DEFENSE(element) |
s32 get_npc_anim_for_status | ( | AnimID * | animations, |
s32 | statusKey ) |
Definition at line 1944 of file 190B20.c.
Referenced by appendGfx_npc_actor(), create_actor(), load_partner_actor(), and load_player_actor().
Definition at line 56 of file 190B20.c.
Referenced by create_current_pos_target_list(), and create_home_target_list().
Definition at line 2607 of file 190B20.c.
Referenced by appendGfx_npc_actor(), appendGfx_player_actor(), and inflict_status().
Definition at line 472 of file 190B20.c.
Referenced by btl_init_menu_boots(), btl_init_menu_hammer(), btl_init_menu_items(), btl_init_menu_partner(), btl_state_update_partner_striking_first(), btl_state_update_player_menu(), btl_state_update_select_target(), and count_targets().
Definition at line 480 of file 190B20.c.
Referenced by func_80263230(), and func_8026324C().
Definition at line 558 of file 190B20.c.
Referenced by btl_state_update_first_strike(), and dispatch_damage_event_actor().
Definition at line 566 of file 190B20.c.
Referenced by btl_state_update_partner_menu(), and btl_state_update_player_menu().
Definition at line 601 of file 190B20.c.
Referenced by btl_state_update_partner_menu(), and btl_state_update_player_menu().
s32 btl_are_all_enemies_defeated | ( | void | ) |
Definition at line 636 of file 190B20.c.
Referenced by btl_check_enemies_defeated(), and btl_state_update_partner_move().
s32 btl_check_enemies_defeated | ( | void | ) |
Definition at line 653 of file 190B20.c.
Referenced by btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_end_partner_turn(), btl_state_update_end_player_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), and btl_state_update_partner_striking_first().
s32 btl_check_player_defeated | ( | void | ) |
Definition at line 661 of file 190B20.c.
Referenced by btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), and btl_state_update_player_move().
Definition at line 671 of file 190B20.c.
Referenced by btl_state_update_player_menu().
Definition at line 765 of file 190B20.c.
Referenced by btl_state_update_player_menu().
Definition at line 857 of file 190B20.c.
Referenced by btl_state_update_partner_menu().
s32 count_power_plus | ( | s32 | damageType | ) |
Definition at line 939 of file 190B20.c.
Referenced by calc_player_damage_enemy().
Definition at line 961 of file 190B20.c.
Referenced by btl_state_update_change_partner(), and btl_state_update_partner_move().
Definition at line 978 of file 190B20.c.
Referenced by btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_player_move(), btl_state_update_switch_to_partner(), and btl_state_update_switch_to_player().
Definition at line 1005 of file 190B20.c.
Referenced by btl_set_player_idle_anims(), btl_state_update_celebration(), btl_state_update_partner_menu(), btl_state_update_peach_menu(), btl_state_update_player_menu(), and btl_state_update_twink_menu().
void set_actor_yaw | ( | s32 | actorID, |
s32 | yaw ) |
void set_part_yaw | ( | s32 | actorID, |
s32 | partID, | ||
s32 | value ) |
void set_part_flag_bits | ( | s32 | actorID, |
s32 | partID, | ||
s32 | flags ) |
void clear_part_flag_bits | ( | s32 | actorID, |
s32 | partID, | ||
s32 | flags ) |
Definition at line 1166 of file 190B20.c.
Definition at line 1191 of file 190B20.c.
Referenced by btl_state_draw_select_target(), btl_state_update_select_target(), calc_enemy_damage_target(), calc_enemy_test_target(), calc_item_check_hit(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_partner_test_enemy(), calc_player_damage_enemy(), calc_player_test_enemy(), clear_part_flag_bits(), create_part_shadow(), create_target_list(), get_cam_subject_properties(), remove_part_shadow(), set_actor_anim(), set_actor_anim_rate(), set_goal_pos_to_part(), set_part_absolute_position(), set_part_flag_bits(), set_part_goal_to_actor_part(), and set_part_yaw().
Definition at line 1208 of file 190B20.c.
Referenced by btl_state_update_normal_start().
Definition at line 1422 of file 190B20.c.
Referenced by btl_state_update_change_partner(), and btl_state_update_normal_start().
Definition at line 1676 of file 190B20.c.
Referenced by btl_state_update_normal_start().
s32 get_player_anim_for_status | ( | s32 | statusKey | ) |
Definition at line 1965 of file 190B20.c.
Referenced by appendGfx_player_actor(), and btl_state_update_player_menu().
s32 lookup_defense | ( | s32 * | defenseTable, |
s32 | elementKey ) |
Definition at line 2027 of file 190B20.c.
Referenced by get_defense().
s32 lookup_status_chance | ( | s32 * | statusTable, |
s32 | statusKey ) |
Definition at line 2046 of file 190B20.c.
Referenced by inflict_status_set_duration(), and try_inflict_status().
s32 lookup_status_duration_mod | ( | s32 * | statusTable, |
s32 | statusKey ) |
Definition at line 2065 of file 190B20.c.
Referenced by try_inflict_status().
s32 inflict_status | ( | Actor * | target, |
s32 | statusTypeKey, | ||
s32 | duration ) |
Definition at line 2084 of file 190B20.c.
Referenced by calc_item_damage_enemy(), dispatch_damage_event_partner(), inflict_partner_ko(), inflict_status_set_duration(), and try_inflict_status().
s32 inflict_partner_ko | ( | Actor * | target, |
s32 | statusTypeKey, | ||
s32 | duration ) |
Definition at line 2203 of file 190B20.c.
Referenced by calc_enemy_damage_target().
s32 get_defense | ( | Actor * | actor, |
s32 * | defenseTable, | ||
s32 | elementFlags ) |
Definition at line 2219 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
Definition at line 2269 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
Definition at line 2295 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_player_damage_enemy(), dispatch_damage_event_actor(), dispatch_damage_event_partner(), and dispatch_damage_event_player().
Definition at line 2320 of file 190B20.c.
Referenced by btl_update().
Definition at line 2334 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_player_damage_enemy(), dispatch_damage_event_actor(), dispatch_damage_event_partner(), and dispatch_damage_event_player().
Definition at line 2360 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
Definition at line 2439 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
Definition at line 2443 of file 190B20.c.
Referenced by btl_update().
Definition at line 2505 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
Definition at line 2515 of file 190B20.c.
Referenced by btl_update().
s32 try_inflict_status | ( | Actor * | actor, |
s32 | statusTypeKey, | ||
s32 | statusKey ) |
Definition at line 2532 of file 190B20.c.
Referenced by calc_enemy_damage_target().
s32 inflict_status_set_duration | ( | Actor * | actor, |
s32 | statusTypeKey, | ||
s32 | statusDurationKey, | ||
s32 | duration ) |
Definition at line 2581 of file 190B20.c.
Referenced by btl_state_update_normal_start(), and try_inflict_status().
Definition at line 2595 of file 190B20.c.
Referenced by set_actor_pal_adjustment().
Definition at line 2618 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
Definition at line 2624 of file 190B20.c.
Definition at line 2642 of file 190B20.c.
Referenced by set_actor_glow_pal().
Definition at line 2654 of file 190B20.c.
Referenced by appendGfx_npc_actor(), appendGfx_player_actor(), and btl_delete_actor().
Definition at line 2684 of file 190B20.c.
Referenced by set_actor_flash_mode().
Definition at line 2696 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_player_damage_enemy(), dispatch_damage_event_actor(), dispatch_damage_event_partner(), and dispatch_damage_event_player().
Definition at line 2708 of file 190B20.c.
Referenced by part_flash_on().
Definition at line 2727 of file 190B20.c.
Referenced by add_actor_decoration().
Definition at line 2739 of file 190B20.c.
Definition at line 2750 of file 190B20.c.
Referenced by remove_actor_decoration().
Definition at line 2754 of file 190B20.c.
Referenced by btl_delete_actor(), and btl_delete_player_actor().
s32 player_team_is_ability_active | ( | Actor * | actor, |
s32 | ability ) |
Definition at line 2765 of file 190B20.c.
Referenced by appendGfx_player_actor(), btl_init_menu_boots(), btl_init_menu_hammer(), btl_init_menu_partner(), btl_state_update_change_partner(), btl_state_update_partner_menu(), btl_state_update_player_menu(), calc_enemy_damage_target(), calc_enemy_test_target(), calc_partner_test_enemy(), calc_player_damage_enemy(), calc_player_test_enemy(), and deduct_current_move_fp().
void create_part_shadow | ( | s32 | actorID, |
s32 | partID ) |
Definition at line 2785 of file 190B20.c.
void remove_part_shadow | ( | s32 | actorID, |
s32 | partID ) |
Definition at line 2800 of file 190B20.c.
void remove_player_buffs | ( | s32 | buffs | ) |
Definition at line 2806 of file 190B20.c.
Definition at line 2869 of file 190B20.c.
Referenced by btl_state_update_enemy_move(), btl_state_update_partner_move(), and btl_state_update_player_move().
Definition at line 2911 of file 190B20.c.
Referenced by btl_draw_prim_quad().
Definition at line 2931 of file 190B20.c.
Referenced by btl_draw_enemy_health_bars(), and btl_main_menu_draw().
Definition at line 2938 of file 190B20.c.
Referenced by btl_state_update_enemy_move(), btl_state_update_partner_move(), and btl_state_update_player_move().
Definition at line 2963 of file 190B20.c.
Referenced by tattle_cam_pre_render().
Definition at line 2978 of file 190B20.c.
Referenced by tattle_cam_post_render().
Definition at line 3098 of file 190B20.c.
f32 D_802938A4 = 0.0f |
Definition at line 9 of file 190B20.c.
Referenced by play_movement_dust_effects().
s16 D_802938A8 = 4 |
Definition at line 11 of file 190B20.c.
Referenced by play_movement_dust_effects().
EffectInstance* gDamageCountEffects[] |
Definition at line 13 of file 190B20.c.
Referenced by show_next_damage_popup(), show_primary_damage_popup(), and update_damage_popups().
s32 gDamageCountTimers[] |
Definition at line 22 of file 190B20.c.
Referenced by show_next_damage_popup(), show_primary_damage_popup(), and update_damage_popups().
Gfx D_80293970[] |
Definition at line 31 of file 190B20.c.
Referenced by btl_appendGfx_prim_quad().
s32 bCurRumbleScript = 0 |
Definition at line 44 of file 190B20.c.
Referenced by start_rumble_type().
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Definition at line 128 of file actors.c.
Referenced by load_player_actor().
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Definition at line 133 of file actors.c.
Referenced by load_player_actor().
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Definition at line 158 of file actors.c.
Referenced by load_player_actor().
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Definition at line 177 of file actors.c.
Referenced by load_player_actor().
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Definition at line 26 of file partner_dma.c.
Referenced by load_partner_actor().
EvtScript EVS_BattleRumble_Long |
Definition at line 3030 of file 190B20.c.
Referenced by start_rumble_type().
EvtScript EVS_BattleRumble_HitMin |
Definition at line 3038 of file 190B20.c.
Referenced by start_rumble_type().
EvtScript EVS_BattleRumble_HitLight |
Definition at line 3044 of file 190B20.c.
Referenced by start_rumble_type().
EvtScript EVS_BattleRumble_HitHeavy |
Definition at line 3050 of file 190B20.c.
Referenced by start_rumble_type().
EvtScript EVS_BattleRumble_HitExtreme |
Definition at line 3056 of file 190B20.c.
Referenced by start_rumble_type().
EvtScript EVS_BattleRumble_HitMax |
Definition at line 3062 of file 190B20.c.
Referenced by start_rumble_type().
EvtScript EVS_BattleRumble_PlayerMin |
Definition at line 3068 of file 190B20.c.
Referenced by start_rumble_type().
EvtScript EVS_BattleRumble_PlayerLight |
EvtScript EVS_BattleRumble_PlayerHeavy |
EvtScript EVS_BattleRumble_PlayerExtreme |