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Macros | |
| #define | CHECK_DEFENSE(element) |
Definition at line 1674 of file 190B20.c.
Referenced by appendGfx_npc_actor(), create_actor(), load_partner_actor(), and load_player_actor().
Definition at line 56 of file 190B20.c.
Referenced by create_current_pos_target_list(), and create_home_target_list().
Definition at line 2337 of file 190B20.c.
Referenced by appendGfx_npc_actor(), appendGfx_player_actor(), and inflict_status().
Definition at line 472 of file 190B20.c.
Referenced by btl_init_menu_boots(), btl_init_menu_hammer(), btl_init_menu_items(), btl_init_menu_partner(), btl_state_update_partner_striking_first(), btl_state_update_player_menu(), btl_state_update_select_target(), and count_targets().
Definition at line 480 of file 190B20.c.
Referenced by func_80263230(), and func_8026324C().
Definition at line 558 of file 190B20.c.
Referenced by btl_state_update_first_strike(), and dispatch_damage_event_actor().
Definition at line 566 of file 190B20.c.
Referenced by btl_state_update_partner_menu(), and btl_state_update_player_menu().
Definition at line 601 of file 190B20.c.
Referenced by btl_state_update_partner_menu(), and btl_state_update_player_menu().
Definition at line 636 of file 190B20.c.
Referenced by btl_check_enemies_defeated(), and btl_state_update_partner_move().
Definition at line 653 of file 190B20.c.
Referenced by btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_end_partner_turn(), btl_state_update_end_player_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_partner_striking_first(), btl_state_update_transfer_turn(), and update_command_loss().
Definition at line 661 of file 190B20.c.
Referenced by btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_player_move(), btl_state_update_transfer_turn(), and update_status_damage().
Definition at line 671 of file 190B20.c.
Referenced by calc_player_damage_enemy().
Definition at line 693 of file 190B20.c.
Referenced by btl_state_update_change_partner(), and btl_state_update_partner_move().
Definition at line 710 of file 190B20.c.
Referenced by btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_player_move(), btl_state_update_switch_to_partner(), btl_state_update_switch_to_player(), and btl_state_update_transfer_turn().
Definition at line 737 of file 190B20.c.
Referenced by btl_set_player_idle_anims(), btl_state_update_celebration(), btl_state_update_partner_menu(), btl_state_update_peach_menu(), btl_state_update_player_menu(), and btl_state_update_twink_menu().
Definition at line 898 of file 190B20.c.
Definition at line 923 of file 190B20.c.
Referenced by btl_state_draw_select_target(), btl_state_update_select_target(), calc_enemy_damage_target(), calc_enemy_test_target(), calc_item_check_hit(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_partner_test_enemy(), calc_player_damage_enemy(), calc_player_test_enemy(), clear_part_flag_bits(), create_part_shadow(), create_target_list(), get_cam_subject_properties(), remove_part_shadow(), set_actor_anim(), set_actor_anim_rate(), set_goal_pos_to_part(), set_part_absolute_position(), set_part_flag_bits(), set_part_goal_to_actor_part(), and set_part_yaw().
Definition at line 940 of file 190B20.c.
Referenced by btl_state_update_normal_start().
Definition at line 1153 of file 190B20.c.
Referenced by btl_state_update_change_partner(), and btl_state_update_normal_start().
Definition at line 1407 of file 190B20.c.
Referenced by btl_state_update_normal_start().
Definition at line 1695 of file 190B20.c.
Referenced by appendGfx_player_actor(), and btl_state_update_player_menu().
Definition at line 1757 of file 190B20.c.
Referenced by get_defense().
Definition at line 1776 of file 190B20.c.
Referenced by inflict_status_set_duration(), and try_inflict_status().
Definition at line 1795 of file 190B20.c.
Referenced by try_inflict_status().
Definition at line 1814 of file 190B20.c.
Referenced by calc_item_damage_enemy(), dispatch_damage_event_partner(), inflict_partner_ko(), inflict_status_set_duration(), and try_inflict_status().
Definition at line 1933 of file 190B20.c.
Referenced by calc_enemy_damage_target().
Definition at line 1949 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
Definition at line 1999 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
Definition at line 2025 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_player_damage_enemy(), dispatch_damage_event_actor(), dispatch_damage_event_partner(), and dispatch_damage_event_player().
Definition at line 2050 of file 190B20.c.
Referenced by btl_update().
Definition at line 2064 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_player_damage_enemy(), dispatch_damage_event_actor(), dispatch_damage_event_partner(), and dispatch_damage_event_player().
Definition at line 2090 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
Definition at line 2169 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
Definition at line 2173 of file 190B20.c.
Referenced by btl_update().
Definition at line 2235 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
Definition at line 2245 of file 190B20.c.
Referenced by btl_update().
Definition at line 2262 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
| s32 inflict_status_set_duration | ( | Actor * | actor, |
| s32 | statusTypeKey, | ||
| s32 | statusDurationKey, | ||
| s32 | duration ) |
Definition at line 2311 of file 190B20.c.
Referenced by btl_state_update_normal_start(), and try_inflict_status().
Definition at line 2325 of file 190B20.c.
Referenced by set_actor_pal_adjustment().
Definition at line 2348 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
Definition at line 2354 of file 190B20.c.
Definition at line 2372 of file 190B20.c.
Referenced by set_actor_glow_pal().
Definition at line 2384 of file 190B20.c.
Referenced by appendGfx_npc_actor(), appendGfx_player_actor(), and btl_delete_actor().
Definition at line 2414 of file 190B20.c.
Referenced by set_actor_flash_mode().
Definition at line 2426 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_player_damage_enemy(), dispatch_damage_event_actor(), dispatch_damage_event_partner(), and dispatch_damage_event_player().
Definition at line 2438 of file 190B20.c.
Referenced by part_flash_on().
Definition at line 2457 of file 190B20.c.
Referenced by add_actor_decoration().
Definition at line 2469 of file 190B20.c.
Definition at line 2480 of file 190B20.c.
Referenced by remove_actor_decoration().
Definition at line 2484 of file 190B20.c.
Referenced by btl_delete_actor(), and btl_delete_player_actor().
Definition at line 2495 of file 190B20.c.
Referenced by appendGfx_player_actor(), btl_init_menu_boots(), btl_init_menu_hammer(), btl_init_menu_partner(), btl_state_update_change_partner(), btl_state_update_partner_menu(), btl_state_update_player_menu(), calc_enemy_damage_target(), calc_enemy_test_target(), calc_partner_test_enemy(), calc_player_damage_enemy(), calc_player_test_enemy(), and deduct_current_move_fp().
Definition at line 2515 of file 190B20.c.
Definition at line 2530 of file 190B20.c.
Definition at line 2536 of file 190B20.c.
Definition at line 2599 of file 190B20.c.
Referenced by btl_state_update_enemy_move(), btl_state_update_partner_move(), and btl_state_update_player_move().
Definition at line 2641 of file 190B20.c.
Referenced by btl_draw_prim_quad().
Definition at line 2661 of file 190B20.c.
Referenced by btl_draw_enemy_health_bars(), and btl_main_menu_draw().
Definition at line 2668 of file 190B20.c.
Referenced by btl_state_update_enemy_move(), btl_state_update_partner_move(), and btl_state_update_player_move().
Definition at line 2693 of file 190B20.c.
Referenced by tattle_cam_pre_render().
Definition at line 2708 of file 190B20.c.
Referenced by tattle_cam_post_render().
Definition at line 2828 of file 190B20.c.
| f32 D_802938A4 = 0.0f |
Definition at line 9 of file 190B20.c.
Referenced by play_movement_dust_effects().
| s16 D_802938A8 = 4 |
Definition at line 11 of file 190B20.c.
Referenced by play_movement_dust_effects().
| EffectInstance* gDamageCountEffects[] |
Definition at line 13 of file 190B20.c.
Referenced by show_next_damage_popup(), show_primary_damage_popup(), and update_damage_popups().
| s32 gDamageCountTimers[] |
Definition at line 22 of file 190B20.c.
Referenced by show_next_damage_popup(), show_primary_damage_popup(), and update_damage_popups().
| Gfx D_80293970[] |
Definition at line 31 of file 190B20.c.
Referenced by btl_appendGfx_prim_quad().
| s32 bCurRumbleScript = 0 |
Definition at line 44 of file 190B20.c.
Referenced by start_rumble_type().
|
extern |
Definition at line 105 of file actors.c.
Referenced by load_player_actor().
|
extern |
Definition at line 110 of file actors.c.
Referenced by load_player_actor().
|
extern |
Definition at line 135 of file actors.c.
Referenced by load_player_actor().
|
extern |
Definition at line 154 of file actors.c.
Referenced by load_player_actor().
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extern |
Definition at line 26 of file partner_dma.c.
Referenced by load_partner_actor().
| EvtScript EVS_BattleRumble_Long |
Definition at line 2760 of file 190B20.c.
Referenced by start_rumble_type().
| EvtScript EVS_BattleRumble_HitMin |
Definition at line 2768 of file 190B20.c.
Referenced by start_rumble_type().
| EvtScript EVS_BattleRumble_HitLight |
Definition at line 2774 of file 190B20.c.
Referenced by start_rumble_type().
| EvtScript EVS_BattleRumble_HitHeavy |
Definition at line 2780 of file 190B20.c.
Referenced by start_rumble_type().
| EvtScript EVS_BattleRumble_HitExtreme |
Definition at line 2786 of file 190B20.c.
Referenced by start_rumble_type().
| EvtScript EVS_BattleRumble_HitMax |
Definition at line 2792 of file 190B20.c.
Referenced by start_rumble_type().
| EvtScript EVS_BattleRumble_PlayerMin |
Definition at line 2798 of file 190B20.c.
Referenced by start_rumble_type().
| EvtScript EVS_BattleRumble_PlayerLight |
| EvtScript EVS_BattleRumble_PlayerHeavy |
| EvtScript EVS_BattleRumble_PlayerExtreme |