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Macros | |
| #define | CHECK_DEFENSE(element) |
Definition at line 1676 of file 190B20.c.
Referenced by appendGfx_npc_actor(), create_actor(), load_partner_actor(), and load_player_actor().
Definition at line 56 of file 190B20.c.
Referenced by create_current_pos_target_list(), and create_home_target_list().
Definition at line 2339 of file 190B20.c.
Referenced by appendGfx_npc_actor(), appendGfx_player_actor(), and inflict_status().
Definition at line 472 of file 190B20.c.
Referenced by btl_init_menu_boots(), btl_init_menu_hammer(), btl_init_menu_items(), btl_init_menu_partner(), btl_state_update_partner_striking_first(), btl_state_update_player_menu(), btl_state_update_select_target(), and count_targets().
Definition at line 480 of file 190B20.c.
Referenced by func_80263230(), and func_8026324C().
Definition at line 558 of file 190B20.c.
Referenced by btl_state_update_first_strike(), and dispatch_damage_event_actor().
Definition at line 566 of file 190B20.c.
Referenced by btl_state_update_partner_menu(), and btl_state_update_player_menu().
Definition at line 601 of file 190B20.c.
Referenced by btl_state_update_partner_menu(), and btl_state_update_player_menu().
Definition at line 636 of file 190B20.c.
Referenced by btl_check_enemies_defeated(), and btl_state_update_partner_move().
Definition at line 653 of file 190B20.c.
Referenced by btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_end_partner_turn(), btl_state_update_end_player_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_partner_striking_first(), btl_state_update_transfer_turn(), and update_command_loss().
Definition at line 661 of file 190B20.c.
Referenced by btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_player_move(), btl_state_update_transfer_turn(), and update_status_damage().
Definition at line 671 of file 190B20.c.
Referenced by calc_player_damage_enemy().
Definition at line 693 of file 190B20.c.
Referenced by btl_state_update_change_partner(), and btl_state_update_partner_move().
Definition at line 710 of file 190B20.c.
Referenced by btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_player_move(), btl_state_update_switch_to_partner(), btl_state_update_switch_to_player(), and btl_state_update_transfer_turn().
Definition at line 737 of file 190B20.c.
Referenced by btl_set_player_idle_anims(), btl_state_update_celebration(), btl_state_update_partner_menu(), btl_state_update_peach_menu(), btl_state_update_player_menu(), and btl_state_update_twink_menu().
Definition at line 898 of file 190B20.c.
Definition at line 923 of file 190B20.c.
Referenced by btl_state_draw_select_target(), btl_state_update_select_target(), calc_enemy_damage_target(), calc_enemy_test_target(), calc_item_check_hit(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_partner_test_enemy(), calc_player_damage_enemy(), calc_player_test_enemy(), clear_part_flag_bits(), create_part_shadow(), create_target_list(), get_cam_subject_properties(), remove_part_shadow(), set_actor_anim(), set_actor_anim_rate(), set_goal_pos_to_part(), set_part_absolute_position(), set_part_flag_bits(), set_part_goal_to_actor_part(), and set_part_yaw().
Definition at line 940 of file 190B20.c.
Referenced by btl_state_update_normal_start().
Definition at line 1154 of file 190B20.c.
Referenced by btl_state_update_change_partner(), and btl_state_update_normal_start().
Definition at line 1408 of file 190B20.c.
Referenced by btl_state_update_normal_start().
Definition at line 1697 of file 190B20.c.
Referenced by appendGfx_player_actor(), and btl_state_update_player_menu().
Definition at line 1759 of file 190B20.c.
Referenced by get_defense().
Definition at line 1778 of file 190B20.c.
Referenced by inflict_status_set_duration(), and try_inflict_status().
Definition at line 1797 of file 190B20.c.
Referenced by try_inflict_status().
Definition at line 1816 of file 190B20.c.
Referenced by calc_item_damage_enemy(), dispatch_damage_event_partner(), inflict_partner_ko(), inflict_status_set_duration(), and try_inflict_status().
Definition at line 1935 of file 190B20.c.
Referenced by calc_enemy_damage_target().
Definition at line 1951 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
Definition at line 2001 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
Definition at line 2027 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_player_damage_enemy(), dispatch_damage_event_actor(), dispatch_damage_event_partner(), and dispatch_damage_event_player().
Definition at line 2052 of file 190B20.c.
Referenced by btl_update().
Definition at line 2066 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_player_damage_enemy(), dispatch_damage_event_actor(), dispatch_damage_event_partner(), and dispatch_damage_event_player().
Definition at line 2092 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
Definition at line 2171 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
Definition at line 2175 of file 190B20.c.
Referenced by btl_update().
Definition at line 2237 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
Definition at line 2247 of file 190B20.c.
Referenced by btl_update().
Definition at line 2264 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
| s32 inflict_status_set_duration | ( | Actor * | actor, |
| s32 | statusTypeKey, | ||
| s32 | statusDurationKey, | ||
| s32 | duration ) |
Definition at line 2313 of file 190B20.c.
Referenced by btl_state_update_normal_start(), and try_inflict_status().
Definition at line 2327 of file 190B20.c.
Referenced by set_actor_pal_adjustment().
Definition at line 2350 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
Definition at line 2356 of file 190B20.c.
Definition at line 2374 of file 190B20.c.
Referenced by set_actor_glow_pal().
Definition at line 2386 of file 190B20.c.
Referenced by appendGfx_npc_actor(), appendGfx_player_actor(), and btl_delete_actor().
Definition at line 2416 of file 190B20.c.
Referenced by set_actor_flash_mode().
Definition at line 2428 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_player_damage_enemy(), dispatch_damage_event_actor(), dispatch_damage_event_partner(), and dispatch_damage_event_player().
Definition at line 2440 of file 190B20.c.
Referenced by part_flash_on().
Definition at line 2459 of file 190B20.c.
Referenced by add_actor_decoration().
Definition at line 2471 of file 190B20.c.
Definition at line 2482 of file 190B20.c.
Referenced by remove_actor_decoration().
Definition at line 2486 of file 190B20.c.
Referenced by btl_delete_actor(), and btl_delete_player_actor().
Definition at line 2497 of file 190B20.c.
Referenced by appendGfx_player_actor(), btl_init_menu_boots(), btl_init_menu_hammer(), btl_init_menu_partner(), btl_state_update_change_partner(), btl_state_update_partner_menu(), btl_state_update_player_menu(), calc_enemy_damage_target(), calc_enemy_test_target(), calc_partner_test_enemy(), calc_player_damage_enemy(), calc_player_test_enemy(), and deduct_current_move_fp().
Definition at line 2517 of file 190B20.c.
Definition at line 2532 of file 190B20.c.
Definition at line 2538 of file 190B20.c.
Definition at line 2601 of file 190B20.c.
Referenced by btl_state_update_enemy_move(), btl_state_update_partner_move(), and btl_state_update_player_move().
Definition at line 2643 of file 190B20.c.
Referenced by btl_draw_prim_quad().
Definition at line 2663 of file 190B20.c.
Referenced by btl_draw_enemy_health_bars(), and btl_main_menu_draw().
Definition at line 2670 of file 190B20.c.
Referenced by btl_state_update_enemy_move(), btl_state_update_partner_move(), and btl_state_update_player_move().
Definition at line 2695 of file 190B20.c.
Referenced by tattle_cam_pre_render().
Definition at line 2710 of file 190B20.c.
Referenced by tattle_cam_post_render().
Definition at line 2830 of file 190B20.c.
| f32 D_802938A4 = 0.0f |
Definition at line 9 of file 190B20.c.
Referenced by play_movement_dust_effects().
| s16 D_802938A8 = 4 |
Definition at line 11 of file 190B20.c.
Referenced by play_movement_dust_effects().
| EffectInstance* gDamageCountEffects[] |
Definition at line 13 of file 190B20.c.
Referenced by show_next_damage_popup(), show_primary_damage_popup(), and update_damage_popups().
| s32 gDamageCountTimers[] |
Definition at line 22 of file 190B20.c.
Referenced by show_next_damage_popup(), show_primary_damage_popup(), and update_damage_popups().
| Gfx D_80293970[] |
Definition at line 31 of file 190B20.c.
Referenced by btl_appendGfx_prim_quad().
| s32 bCurRumbleScript = 0 |
Definition at line 44 of file 190B20.c.
Referenced by start_rumble_type().
|
extern |
Definition at line 105 of file actors.c.
Referenced by load_player_actor().
|
extern |
Definition at line 110 of file actors.c.
Referenced by load_player_actor().
|
extern |
Definition at line 135 of file actors.c.
Referenced by load_player_actor().
|
extern |
Definition at line 154 of file actors.c.
Referenced by load_player_actor().
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extern |
Definition at line 26 of file partner_dma.c.
Referenced by load_partner_actor().
| EvtScript EVS_BattleRumble_Long |
Definition at line 2762 of file 190B20.c.
Referenced by start_rumble_type().
| EvtScript EVS_BattleRumble_HitMin |
Definition at line 2770 of file 190B20.c.
Referenced by start_rumble_type().
| EvtScript EVS_BattleRumble_HitLight |
Definition at line 2776 of file 190B20.c.
Referenced by start_rumble_type().
| EvtScript EVS_BattleRumble_HitHeavy |
Definition at line 2782 of file 190B20.c.
Referenced by start_rumble_type().
| EvtScript EVS_BattleRumble_HitExtreme |
Definition at line 2788 of file 190B20.c.
Referenced by start_rumble_type().
| EvtScript EVS_BattleRumble_HitMax |
Definition at line 2794 of file 190B20.c.
Referenced by start_rumble_type().
| EvtScript EVS_BattleRumble_PlayerMin |
Definition at line 2800 of file 190B20.c.
Referenced by start_rumble_type().
| EvtScript EVS_BattleRumble_PlayerLight |
| EvtScript EVS_BattleRumble_PlayerHeavy |
| EvtScript EVS_BattleRumble_PlayerExtreme |