5#define NAMESPACE battle_move_power_jump
15 Call(ShowActionHud, TRUE)
43 ExecWait(N(EVS_JumpSupport_ApproachAndJump))
64 ExecWait(N(EVS_JumpSupport_WeakRebound))
71 ExecWait(N(EVS_JumpSupport_ApproachAndJump))
92 ExecWait(N(EVS_JumpSupport_WeakRebound))
99 ExecWait(N(EVS_JumpSupport_ApproachAndJump))
118 ExecWait(N(EVS_JumpSupport_Rebound))
120 ExecWait(N(EVS_JumpSupport_WeakRebound))
@ BS_FLAGS1_TRIGGER_EVENTS
@ BS_FLAGS1_INCLUDE_POWER_UPS
@ BTL_RUMBLE_PLAYER_HEAVY
ApiStatus ShakeCam(Evt *script, b32 isInitialCall)
#define Switch(LVAR)
Marks the start of a switch statement.
#define CaseEq(RVAR)
Marks the start of a switch case that executes only if LVAR == RVAR. It also marks the end of any pre...
#define EndChildThread
Marks the end of a child thread block.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define EndIf
Marks the end of an if statement or an else block.
#define CaseDefault
Marks the start of a switch case that executes unconditionally. It also marks the end of any previous...
#define ExecWait(EVT_SOURCE)
Launches a new child thread.
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
#define EndSwitch
Marks the end of a switch statement and any case.
#define IfEq(LVAR, RVAR)
Marks the beginning of an if statement that only executes if LVAR == RVAR.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define ChildThread
Marks the start of a child thread block.
#define CaseGt(RVAR)
Marks the start of a switch case that executes only if LVAR <= RVAR. It also marks the end of any pre...
#define Return
Kills the current EVT thread.