Paper Mario DX
Paper Mario (N64) modding
 
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power_jump.c
Go to the documentation of this file.
1#include "common.h"
2#include "script_api/battle.h"
4
5#define NAMESPACE battle_move_power_jump
6
8
12
18 CaseEq(0)
20 CaseEq(1)
22 CaseEq(2)
26 Return
27 End
28};
29
33 Call(ShakeCam, CAM_BATTLE, 0, 2, Float(0.5))
34 Call(ShakeCam, CAM_BATTLE, 0, 2, Float(1.5))
35 Call(ShakeCam, CAM_BATTLE, 0, 2, Float(0.5))
36 Call(ShakeCam, CAM_BATTLE, 0, 2, Float(0.2))
38 Return
39 End
40};
41
47 Return
48 EndIf
50 Wait(1)
66 Return
67 End
68};
69
75 Return
76 EndIf
78 Wait(1)
94 Return
95 End
96};
97
103 Return
104 EndIf
106 Wait(1)
122 Return
123 End
124};
BSS s32 PopupMenu_SelectedIndex
Bytecode EvtScript[]
@ ACTOR_SOUND_HURT
Definition enums.h:2037
@ BS_FLAGS1_NICE_HIT
Definition enums.h:3575
@ BS_FLAGS1_TRIGGER_EVENTS
Definition enums.h:3574
@ BS_FLAGS1_INCLUDE_POWER_UPS
Definition enums.h:3570
@ HIT_RESULT_HIT
Definition enums.h:1950
@ HIT_RESULT_MISS
Definition enums.h:1956
@ SOUND_ACTOR_JUMPED_2
Definition enums.h:778
@ SOUND_ACTOR_JUMPED_1
Definition enums.h:777
@ SOUND_NONE
Definition enums.h:547
@ SOUND_ACTOR_JUMPED_3
Definition enums.h:779
@ BTL_RUMBLE_PLAYER_HEAVY
Definition enums.h:4260
@ ACTOR_PLAYER
Definition enums.h:2085
@ ACTOR_BLUR_ENABLE
Definition enums.h:6413
@ ACTOR_BLUR_DISABLE
Definition enums.h:6412
@ CAM_BATTLE
Definition enums.h:1801
@ DAMAGE_TYPE_JUMP
Definition enums.h:2858
ApiStatus ShakeCam(Evt *script, b32 isInitialCall)
#define Switch(LVAR)
Marks the start of a switch statement.
Definition macros.h:311
#define CaseEq(RVAR)
Marks the start of a switch case that executes only if LVAR == RVAR. It also marks the end of any pre...
Definition macros.h:319
#define EndChildThread
Marks the end of a child thread block.
Definition macros.h:563
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:213
#define Float(DOUBLE)
Definition macros.h:51
#define EndIf
Marks the end of an if statement or an else block.
Definition macros.h:298
#define CaseDefault
Marks the start of a switch case that executes unconditionally. It also marks the end of any previous...
Definition macros.h:337
#define ExecWait(EVT_SOURCE)
Launches a new child thread.
Definition macros.h:475
#define LVar2
Definition macros.h:150
#define LVar1
Definition macros.h:149
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
Definition macros.h:254
#define EndSwitch
Marks the end of a switch statement and any case.
Definition macros.h:362
#define IfEq(LVAR, RVAR)
Marks the beginning of an if statement that only executes if LVAR == RVAR.
Definition macros.h:269
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:576
#define ChildThread
Marks the start of a child thread block.
Definition macros.h:560
#define CaseGt(RVAR)
Marks the start of a switch case that executes only if LVAR <= RVAR. It also marks the end of any pre...
Definition macros.h:328
#define LVar0
Definition macros.h:148
#define Return
Kills the current EVT thread.
Definition macros.h:217