4#define NAMESPACE A(sam_04)
14 Exec(N(EVS_SpawnSnowfall))
26 .shape =
"sam_bt04_shape",
27 .hit =
"sam_bt04_hit",
29 .preBattle = &N(EVS_PreBattle),
30 .postBattle = &N(EVS_PostBattle),
void enable_background_wave(void)
void N EnableBackgroundWave(void)
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Exec(EVT_SOURCE)
Launches a new thread.
#define Return
Kills the current EVT thread.