4#include "sprite/player.h"
6#define NAMESPACE battle_move_shrink_stomp
15 Call(ShowActionHud, TRUE)
30 ExecWait(N(EVS_JumpSupport_ApproachAndJump))
49 ExecWait(N(EVS_JumpSupport_NoFollowUp))
63 Call(CloseActionCommandInfo)
65 Call(action_command_jump_init)
66 Call(ShowActionHud, FALSE)
67 Call(action_command_jump_start, 24, 3)
69 Call(SetJumpAnimations,
ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Fall, ANIM_Mario1_SpinFall)
81 ExecWait(N(EVS_JumpSupport_ApproachAndJump))
100 ExecWait(N(EVS_JumpSupport_NoFollowUp))
114 Call(CloseActionCommandInfo)
116 Call(action_command_jump_init)
117 Call(ShowActionHud, FALSE)
118 Call(action_command_jump_start, 37, 3)
121 Call(SetJumpAnimations,
ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Sit, ANIM_Mario1_SpinJump)
130 ExecWait(N(EVS_JumpSupport_Rebound))
136 ExecWait(N(EVS_JumpSupport_ApproachAndJump))
155 ExecWait(N(EVS_JumpSupport_NoFollowUp))
169 Call(CloseActionCommandInfo)
171 Call(action_command_jump_init)
172 Call(ShowActionHud, FALSE)
173 Call(action_command_jump_start, 25, 3)
176 Call(SetJumpAnimations,
ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Jump, ANIM_Mario1_SpinFall)
183 ExecWait(N(EVS_JumpSupport_Rebound))
@ BS_FLAGS1_TRIGGER_EVENTS
@ BS_FLAGS1_INCLUDE_POWER_UPS
@ HIT_RESULT_NICE_NO_DAMAGE
@ BTL_CAM_PLAYER_PRE_ULTRA_JUMP_FINISH
@ BTL_CAM_PLAYER_PRE_JUMP_FINISH
@ BTL_CAM_PLAYER_JUMP_FINISH
#define Switch(LVAR)
Marks the start of a switch statement.
#define CaseEq(RVAR)
Marks the start of a switch case that executes only if LVAR == RVAR. It also marks the end of any pre...
#define EndChildThread
Marks the end of a child thread block.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define EndCaseGroup
Marks the end of a switch case group (CaseOrEq and/or CaseAndEq), stopping fallthrough.
#define CaseOrEq(RVAR)
Marks the start of a switch case that executes only if LVAR == RVAR.
#define EndIf
Marks the end of an if statement or an else block.
#define CaseDefault
Marks the start of a switch case that executes unconditionally. It also marks the end of any previous...
#define ExecWait(EVT_SOURCE)
Launches a new child thread.
#define DMG_STATUS_KEY(typeFlag, duration, chance)
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
#define EndSwitch
Marks the end of a switch statement and any case.
#define IfEq(LVAR, RVAR)
Marks the beginning of an if statement that only executes if LVAR == RVAR.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define ChildThread
Marks the start of a child thread block.
#define CaseGt(RVAR)
Marks the start of a switch case that executes only if LVAR <= RVAR. It also marks the end of any pre...
#define Return
Kills the current EVT thread.