5#define NAMESPACE battle_move_star_beam
11 ExecWait(N(EVS_StarPower_WishForBeam))
12 Call(AddBattleCamDist, 100)
13 Call(MoveBattleCamOver, 20)
14 Call(InitTargetIterator)
17 Call(N(ProcessPeachStarBeam), FALSE)
27 Call(InitTargetIterator)
43 Call(N(unkStarBeamBgFunc))
@ BS_FLAGS1_TRIGGER_EVENTS
@ DAMAGE_TYPE_STATUS_ALWAYS_HITS
@ DAMAGE_TYPE_REMOVE_BUFFS
#define IfNe(LVAR, RVAR)
Marks the beginning of an if statement that only executes if LVAR != RVAR.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define EndLoop
Marks the end of a loop.
#define Goto(LABEL_ID)
Moves execution to the given label.
#define Label(LABEL_ID)
Marks this point in the script as a Goto target.
#define EndIf
Marks the end of an if statement or an else block.
#define ExecWait(EVT_SOURCE)
Launches a new child thread.
#define BreakLoop
Breaks out of the innermost loop.
#define Thread
Marks the start of a thread block.
#define EndThread
Marks the end of a thread block.
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
#define IfEq(LVAR, RVAR)
Marks the beginning of an if statement that only executes if LVAR == RVAR.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Loop(TIMES)
Marks the beginning of a loop.
#define Return
Kills the current EVT thread.