Paper Mario DX
Paper Mario (N64) modding
 
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EntityModel Struct Reference

Detailed Description

Definition at line 447 of file entity.h.

#include "entity.h"

Data Fields

s32 flags
 
s8 renderMode
 
u8 unk_05
 
u8 unk_06
 
u8 unk_07
 
f32 nextFrameTime
 Set to 1.0 after each update.
 
f32 timeScale
 Default is 1.0.
 
EntityModelScriptcmdListReadPos
 
union { 
 
Gfx * displayList
 
SpriteRasterInfoimageData
 
gfx 
 
Mtx transform
 
EntityModelScriptcmdListSavedPos
 
Vec3svertexArray
 
void(* fpSetupGfxCallback )(void *)
 
void * setupGfxCallbackArg0
 

Field Documentation

◆ flags

◆ renderMode

◆ unk_05

u8 EntityModel::unk_05

Definition at line 450 of file entity.h.

◆ unk_06

u8 EntityModel::unk_06

Definition at line 451 of file entity.h.

◆ unk_07

u8 EntityModel::unk_07

Definition at line 452 of file entity.h.

◆ nextFrameTime

f32 EntityModel::nextFrameTime

◆ timeScale

f32 EntityModel::timeScale

◆ cmdListReadPos

◆ [union]

◆ transform

◆ cmdListSavedPos

◆ vertexArray

◆ fpSetupGfxCallback

void(* EntityModel::fpSetupGfxCallback) (void *)

◆ setupGfxCallbackArg0

void* EntityModel::setupGfxCallbackArg0

Definition at line 464 of file entity.h.

Referenced by appendGfx_entity_model(), and bind_entity_model_setupGfx().


The documentation for this struct was generated from the following file: