Paper Mario DX
Paper Mario (N64) modding
 
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GameModeData Struct Reference

Detailed Description

Definition at line 10 of file game_modes.c.

Data Fields

u16 flags
 
void(* init )(void)
 
void(* step )(void)
 
void(* renderBackUI )(void)
 
void(* renderFrontUI )(void)
 

Field Documentation

◆ flags

◆ init

void(* GameModeData::init) (void)

Definition at line 12 of file game_modes.c.

Referenced by set_game_mode().

◆ step

void(* GameModeData::step) (void)

Definition at line 13 of file game_modes.c.

Referenced by set_game_mode(), and step_game_mode().

◆ renderBackUI

void(* GameModeData::renderBackUI) (void)

Definition at line 14 of file game_modes.c.

Referenced by render_game_mode_backUI(), and set_game_mode().

◆ renderFrontUI

void(* GameModeData::renderFrontUI) (void)

The documentation for this struct was generated from the following file: