23 .renderFrontUI = NULL,
29 .renderFrontUI = NULL,
35 .renderFrontUI = NULL,
41 .renderFrontUI = NULL,
47 .renderFrontUI = NULL,
53 .renderFrontUI = NULL,
59 .renderFrontUI = NULL,
65 .renderFrontUI = NULL,
71 .renderFrontUI = NULL,
77 .renderFrontUI = NULL,
83 .renderFrontUI = NULL,
89 .renderFrontUI = NULL,
95 .renderFrontUI = NULL,
101 .renderFrontUI = NULL,
107 .renderFrontUI = NULL,
113 .renderFrontUI = NULL,
void state_init_startup(void)
void state_init_file_select(void)
void state_step_end_battle(void)
void state_step_exit_file_select(void)
void state_drawUI_enter_world(void)
void state_init_change_map(void)
void state_drawUI_unpause(void)
void state_step_unpause(void)
void state_step_logos(void)
void state_init_pause(void)
void state_init_enter_demo(void)
void state_step_change_map(void)
void state_step_file_select(void)
void state_step_world(void)
void state_step_pause(void)
void state_drawUI_exit_file_select(void)
void state_drawUI_title_screen(void)
void state_step_title_screen(void)
void state_init_intro(void)
void state_init_battle(void)
void state_step_startup(void)
void state_init_unpause(void)
void state_init_logos(void)
void state_step_enter_world(void)
void state_drawUI_end_battle(void)
void state_drawUI_startup(void)
void state_step_intro(void)
void state_step_demo(void)
void state_init_game_over(void)
void state_drawUI_change_map(void)
void state_step_game_over(void)
void state_init_exit_file_select(void)
void state_drawUI_game_over(void)
void state_drawUI_world(void)
void state_drawUI_demo(void)
void state_drawUI_battle(void)
void state_init_demo(void)
void state_init_title_screen(void)
void state_init_enter_world(void)
void state_init_end_battle(void)
void state_drawUI_logos(void)
void state_init_world(void)
void state_drawUI_pause(void)
void state_step_battle(void)
void state_drawUI_file_select(void)
void state_drawUI_intro(void)
void render_game_mode_backUI(void)
void clear_game_mode(void)
BSS GameModeData CurGameMode
void set_game_mode_render_frontUI(void(*fn)(void))
const GameModeData GameModeTemplates[]
void set_game_mode(s32 modeID)
void step_game_mode(void)
void render_game_mode_frontUI(void)
@ GAME_MODE_END_FILE_SELECT
@ GAME_MODE_ENTER_DEMO_WORLD
void(* renderFrontUI)(void)
void(* renderBackUI)(void)