Paper Mario DX
Paper Mario (N64) modding
 
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TriggerBlueprint Struct Reference

Detailed Description

Definition at line 404 of file common_structs.h.

#include "common_structs.h"

Data Fields

s32 flags
 
s16 varIndex
 
char unk_06 [2]
 
s32 colliderID
 
s32(* onActivateFunc )(struct Trigger *)
 
char unk_10 [4]
 
s32 tattleMsg
 
s32 hasPlayerInteractPrompt
 
s32 * itemList
 

Field Documentation

◆ flags

s32 TriggerBlueprint::flags

◆ varIndex

s16 TriggerBlueprint::varIndex

Definition at line 406 of file common_structs.h.

Referenced by create_trigger(), evt_handle_bind(), and evt_handle_bind_lock().

◆ unk_06

char TriggerBlueprint::unk_06[2]

Definition at line 407 of file common_structs.h.

◆ colliderID

s32 TriggerBlueprint::colliderID

◆ onActivateFunc

s32(* TriggerBlueprint::onActivateFunc) (struct Trigger *)

◆ unk_10

char TriggerBlueprint::unk_10[4]

Definition at line 410 of file common_structs.h.

◆ tattleMsg

s32 TriggerBlueprint::tattleMsg

◆ hasPlayerInteractPrompt

s32 TriggerBlueprint::hasPlayerInteractPrompt

◆ itemList

s32* TriggerBlueprint::itemList

Definition at line 413 of file common_structs.h.

Referenced by create_trigger(), and evt_handle_bind_lock().


The documentation for this struct was generated from the following file: