Paper Mario DX
Paper Mario (N64) modding
 
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super_smash.c
Go to the documentation of this file.
1#include "common.h"
2#include "script_api/battle.h"
3
4#define NAMESPACE battle_move_super_smash
5
7
8extern EvtScript N(UseMove_Impl);
9
10EvtScript N(EVS_UseMove) = {
11 Call(EnablePlayerBlur, ACTOR_BLUR_ENABLE)
12 Call(ShowActionHud, TRUE)
13 Call(GetMenuSelection, LVar0, LVar1, LVar2)
15 CaseEq(0)
16 Set(LVarD, 45)
17 Set(LVarE, 4)
18 Set(LVarF, 5)
19 ExecWait(N(UseMove_Impl))
20 CaseEq(1)
21 Set(LVarD, 45)
22 Set(LVarE, 5)
23 Set(LVarF, 7)
24 ExecWait(N(UseMove_Impl))
25 CaseEq(2)
26 Set(LVarD, 45)
27 Set(LVarE, 6)
28 Set(LVarF, 9)
29 ExecWait(N(UseMove_Impl))
31 Call(EnablePlayerBlur, ACTOR_BLUR_DISABLE)
32 Return
33 End
34};
35
36EvtScript N(EVS_802A3188) = {
38 Thread
39 Call(ShakeCam, CAM_BATTLE, 0, 2, Float(1.0))
40 Call(ShakeCam, CAM_BATTLE, 0, 2, Float(4.0))
41 Call(ShakeCam, CAM_BATTLE, 0, 2, Float(3.0))
42 Call(ShakeCam, CAM_BATTLE, 0, 2, Float(2.0))
43 Call(ShakeCam, CAM_BATTLE, 0, 2, Float(1.0))
44 Call(ShakeCam, CAM_BATTLE, 0, 2, Float(0.5))
46 Return
47 End
48};
49
50EvtScript N(UseMove_Impl) = {
51 Call(GetMenuSelection, LVar0, LVar1, LVar2)
53 CaseEq(0)
54 ExecWait(N(EVS_UseBasicHammer))
55 CaseEq(1)
56 ExecWait(N(EVS_UseSuperHammer))
57 CaseEq(2)
58 ExecWait(N(EVS_UseUltraHammer))
60 Call(PlayerTestEnemy, LVar0, DAMAGE_TYPE_SMASH, 25, 0, 0, 16)
61 Call(UseBattleCamPreset, BTL_CAM_PLAYER_HAMMER_STRIKE)
62 Wait(1)
63 ExecWait(N(EVS_802A3188))
64 Call(PlayerTestEnemy, LVar0, DAMAGE_TYPE_SMASH, 0, 0, 0, 16)
66 ExecWait(N(EVS_HammerSupport_ReturnHome_Miss))
67 Return
68 EndIf
69 Call(GetPlayerActionSuccess, LVar0)
71 CaseGt(FALSE)
72 Call(GetMenuSelection, LVar0, LVar1, LVar2)
74 CaseEq(0)
75 Call(PlaySoundAtActor, ACTOR_PLAYER, SOUND_HIT_NORMAL)
76 CaseEq(1)
77 Call(PlaySoundAtActor, ACTOR_PLAYER, SOUND_HIT_SILENT)
78 CaseEq(2)
79 Call(PlaySoundAtActor, ACTOR_PLAYER, SOUND_HIT_SILENT)
83 Call(GetMenuSelection, LVar0, LVar1, LVar2)
85 CaseEq(0)
86 Call(PlaySoundAtActor, ACTOR_PLAYER, SOUND_HIT_NORMAL)
87 CaseEq(1)
88 Call(PlaySoundAtActor, ACTOR_PLAYER, SOUND_HIT_SILENT)
89 CaseEq(2)
90 Call(PlaySoundAtActor, ACTOR_PLAYER, SOUND_HIT_SILENT)
97 ExecWait(N(EVS_HammerSupport_ReturnHome_Success))
101 ExecWait(N(EVS_HammerSupport_ReturnHome_Miss))
104 Return
105 End
106};
Bytecode EvtScript[]
@ BS_FLAGS1_NICE_HIT
Definition enums.h:3576
@ BS_FLAGS1_TRIGGER_EVENTS
Definition enums.h:3575
@ BS_FLAGS1_INCLUDE_POWER_UPS
Definition enums.h:3571
@ HIT_RESULT_NO_DAMAGE
Definition enums.h:1952
@ HIT_RESULT_HIT
Definition enums.h:1950
@ HIT_RESULT_NICE_NO_DAMAGE
Definition enums.h:1953
@ HIT_RESULT_NICE
Definition enums.h:1951
@ HIT_RESULT_MISS
Definition enums.h:1956
@ BTL_CAM_PLAYER_HAMMER_STRIKE
Definition enums.h:4866
#define SUPPRESS_EVENTS_HAMMER
Definition enums.h:2912
@ SOUND_HIT_SILENT
Definition enums.h:747
@ SOUND_HIT_NORMAL
Definition enums.h:724
@ BTL_RUMBLE_PLAYER_EXTREME
Definition enums.h:4262
@ ACTOR_PLAYER
Definition enums.h:2085
@ ACTOR_BLUR_ENABLE
Definition enums.h:6414
@ ACTOR_BLUR_DISABLE
Definition enums.h:6413
@ CAM_BATTLE
Definition enums.h:1801
@ DAMAGE_TYPE_SMASH
Definition enums.h:2857
ApiStatus ShakeCam(Evt *script, b32 isInitialCall)
#define Switch(LVAR)
Marks the start of a switch statement.
Definition macros.h:311
#define Set(VAR, INT_VALUE)
Sets the given variable to a given value casted to an integer.
Definition macros.h:365
#define CaseEq(RVAR)
Marks the start of a switch case that executes only if LVAR == RVAR. It also marks the end of any pre...
Definition macros.h:319
#define LVarF
Definition macros.h:163
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:213
#define EndCaseGroup
Marks the end of a switch case group (CaseOrEq and/or CaseAndEq), stopping fallthrough.
Definition macros.h:352
#define Float(DOUBLE)
Definition macros.h:51
#define CaseOrEq(RVAR)
Marks the start of a switch case that executes only if LVAR == RVAR.
Definition macros.h:341
#define EndIf
Marks the end of an if statement or an else block.
Definition macros.h:298
#define CaseDefault
Marks the start of a switch case that executes unconditionally. It also marks the end of any previous...
Definition macros.h:337
#define ExecWait(EVT_SOURCE)
Launches a new child thread.
Definition macros.h:475
#define Thread
Marks the start of a thread block.
Definition macros.h:544
#define EndThread
Marks the end of a thread block.
Definition macros.h:547
#define LVar2
Definition macros.h:150
#define LVar1
Definition macros.h:149
#define LVarD
Definition macros.h:161
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
Definition macros.h:254
#define EndSwitch
Marks the end of a switch statement and any case.
Definition macros.h:362
#define IfEq(LVAR, RVAR)
Marks the beginning of an if statement that only executes if LVAR == RVAR.
Definition macros.h:269
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:576
#define CaseGt(RVAR)
Marks the start of a switch case that executes only if LVAR <= RVAR. It also marks the end of any pre...
Definition macros.h:328
#define LVarE
Definition macros.h:162
#define LVar0
Definition macros.h:148
#define Return
Kills the current EVT thread.
Definition macros.h:217