Paper Mario DX
Paper Mario (N64) modding
 
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tik_05_hit.h File Reference

Go to the source code of this file.

Macros

#define COLLIDER_Root   0xA
 
#define COLLIDER_exite   0x9
 
#define COLLIDER_deilite   0x8
 
#define COLLIDER_deilie   0x7
 
#define COLLIDER_ne   0x6
 
#define COLLIDER_Default   0x5
 
#define COLLIDER_o71   0x4
 
#define COLLIDER_o72   0x3
 
#define COLLIDER_kabe   0x2
 
#define COLLIDER_o70   0x1
 
#define COLLIDER_yuka   0x0
 
#define ZONE_Root   0x4
 
#define ZONE_g16   0x3
 
#define ZONE_3   0x2
 
#define ZONE_2   0x1
 
#define ZONE_1   0x0
 

Macro Definition Documentation

◆ COLLIDER_Root

#define COLLIDER_Root   0xA

Definition at line 1 of file tik_05_hit.h.

◆ COLLIDER_exite

#define COLLIDER_exite   0x9

Definition at line 2 of file tik_05_hit.h.

◆ COLLIDER_deilite

#define COLLIDER_deilite   0x8

Definition at line 3 of file tik_05_hit.h.

◆ COLLIDER_deilie

#define COLLIDER_deilie   0x7

Definition at line 4 of file tik_05_hit.h.

◆ COLLIDER_ne

#define COLLIDER_ne   0x6

Definition at line 5 of file tik_05_hit.h.

◆ COLLIDER_Default

#define COLLIDER_Default   0x5

Definition at line 6 of file tik_05_hit.h.

◆ COLLIDER_o71

#define COLLIDER_o71   0x4

Definition at line 7 of file tik_05_hit.h.

◆ COLLIDER_o72

#define COLLIDER_o72   0x3

Definition at line 8 of file tik_05_hit.h.

◆ COLLIDER_kabe

#define COLLIDER_kabe   0x2

Definition at line 9 of file tik_05_hit.h.

◆ COLLIDER_o70

#define COLLIDER_o70   0x1

Definition at line 10 of file tik_05_hit.h.

◆ COLLIDER_yuka

#define COLLIDER_yuka   0x0

Definition at line 11 of file tik_05_hit.h.

◆ ZONE_Root

#define ZONE_Root   0x4

Definition at line 13 of file tik_05_hit.h.

◆ ZONE_g16

#define ZONE_g16   0x3

Definition at line 14 of file tik_05_hit.h.

◆ ZONE_3

#define ZONE_3   0x2

Definition at line 15 of file tik_05_hit.h.

◆ ZONE_2

#define ZONE_2   0x1

Definition at line 16 of file tik_05_hit.h.

◆ ZONE_1

#define ZONE_1   0x0

Definition at line 17 of file tik_05_hit.h.