Paper Mario DX
Paper Mario (N64) modding
 
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tik_25_hit.h File Reference

Go to the source code of this file.

Macros

#define COLLIDER_Root   0xA
 
#define COLLIDER_exitw   0x9
 
#define COLLIDER_nw   0x8
 
#define COLLIDER_deiliw   0x7
 
#define COLLIDER_deilitw   0x6
 
#define COLLIDER_ttw   0x5
 
#define COLLIDER_Default   0x4
 
#define COLLIDER_o50   0x3
 
#define COLLIDER_yuka   0x2
 
#define COLLIDER_futi   0x1
 
#define COLLIDER_kabe   0x0
 
#define ZONE_Root   0x4
 
#define ZONE_Default   0x3
 
#define ZONE_o36   0x2
 
#define ZONE_o37   0x1
 
#define ZONE_o39   0x0
 

Macro Definition Documentation

◆ COLLIDER_Root

#define COLLIDER_Root   0xA

Definition at line 1 of file tik_25_hit.h.

◆ COLLIDER_exitw

#define COLLIDER_exitw   0x9

Definition at line 2 of file tik_25_hit.h.

◆ COLLIDER_nw

#define COLLIDER_nw   0x8

Definition at line 3 of file tik_25_hit.h.

◆ COLLIDER_deiliw

#define COLLIDER_deiliw   0x7

Definition at line 4 of file tik_25_hit.h.

◆ COLLIDER_deilitw

#define COLLIDER_deilitw   0x6

Definition at line 5 of file tik_25_hit.h.

◆ COLLIDER_ttw

#define COLLIDER_ttw   0x5

Definition at line 6 of file tik_25_hit.h.

◆ COLLIDER_Default

#define COLLIDER_Default   0x4

Definition at line 7 of file tik_25_hit.h.

◆ COLLIDER_o50

#define COLLIDER_o50   0x3

Definition at line 8 of file tik_25_hit.h.

◆ COLLIDER_yuka

#define COLLIDER_yuka   0x2

Definition at line 9 of file tik_25_hit.h.

◆ COLLIDER_futi

#define COLLIDER_futi   0x1

Definition at line 10 of file tik_25_hit.h.

◆ COLLIDER_kabe

#define COLLIDER_kabe   0x0

Definition at line 11 of file tik_25_hit.h.

◆ ZONE_Root

#define ZONE_Root   0x4

Definition at line 13 of file tik_25_hit.h.

◆ ZONE_Default

#define ZONE_Default   0x3

Definition at line 14 of file tik_25_hit.h.

◆ ZONE_o36

#define ZONE_o36   0x2

Definition at line 15 of file tik_25_hit.h.

◆ ZONE_o37

#define ZONE_o37   0x1

Definition at line 16 of file tik_25_hit.h.

◆ ZONE_o39

#define ZONE_o39   0x0

Definition at line 17 of file tik_25_hit.h.