Paper Mario DX
Paper Mario (N64) modding
 
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tik_bt01_shape.h File Reference

Go to the source code of this file.

Macros

#define MODEL_Root   0x12
 
#define MODEL_g78   0x11
 
#define MODEL_o351   0x10
 
#define MODEL_dai   0xF
 
#define MODEL_waku1   0xE
 
#define MODEL_misu   0xD
 
#define MODEL_yuka   0xC
 
#define MODEL_g49   0xB
 
#define MODEL_waku2   0xA
 
#define MODEL_mizu2   0x9
 
#define MODEL_exit   0x8
 
#define MODEL_dokan1   0x7
 
#define MODEL_kabe2   0x6
 
#define MODEL_dokan2   0x5
 
#define MODEL_futi   0x4
 
#define MODEL_saku   0x3
 
#define MODEL_kabe   0x2
 
#define MODEL_yuka2   0x1
 
#define MODEL_waku   0x0
 

Macro Definition Documentation

◆ MODEL_Root

#define MODEL_Root   0x12

Definition at line 1 of file tik_bt01_shape.h.

◆ MODEL_g78

#define MODEL_g78   0x11

Definition at line 2 of file tik_bt01_shape.h.

◆ MODEL_o351

#define MODEL_o351   0x10

Definition at line 3 of file tik_bt01_shape.h.

◆ MODEL_dai

#define MODEL_dai   0xF

Definition at line 4 of file tik_bt01_shape.h.

◆ MODEL_waku1

#define MODEL_waku1   0xE

Definition at line 5 of file tik_bt01_shape.h.

◆ MODEL_misu

#define MODEL_misu   0xD

Definition at line 6 of file tik_bt01_shape.h.

◆ MODEL_yuka

#define MODEL_yuka   0xC

Definition at line 7 of file tik_bt01_shape.h.

◆ MODEL_g49

#define MODEL_g49   0xB

Definition at line 8 of file tik_bt01_shape.h.

◆ MODEL_waku2

#define MODEL_waku2   0xA

Definition at line 9 of file tik_bt01_shape.h.

◆ MODEL_mizu2

#define MODEL_mizu2   0x9

Definition at line 10 of file tik_bt01_shape.h.

◆ MODEL_exit

#define MODEL_exit   0x8

Definition at line 11 of file tik_bt01_shape.h.

◆ MODEL_dokan1

#define MODEL_dokan1   0x7

Definition at line 12 of file tik_bt01_shape.h.

◆ MODEL_kabe2

#define MODEL_kabe2   0x6

Definition at line 13 of file tik_bt01_shape.h.

◆ MODEL_dokan2

#define MODEL_dokan2   0x5

Definition at line 14 of file tik_bt01_shape.h.

◆ MODEL_futi

#define MODEL_futi   0x4

Definition at line 15 of file tik_bt01_shape.h.

◆ MODEL_saku

#define MODEL_saku   0x3

Definition at line 16 of file tik_bt01_shape.h.

◆ MODEL_kabe

#define MODEL_kabe   0x2

Definition at line 17 of file tik_bt01_shape.h.

◆ MODEL_yuka2

#define MODEL_yuka2   0x1

Definition at line 18 of file tik_bt01_shape.h.

◆ MODEL_waku

#define MODEL_waku   0x0

Definition at line 19 of file tik_bt01_shape.h.