Paper Mario DX
Paper Mario (N64) modding
 
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trd_10_hit.h File Reference

Go to the source code of this file.

Macros

#define COLLIDER_Root   0x8
 
#define COLLIDER_g18   0x7
 
#define COLLIDER_nw   0x6
 
#define COLLIDER_ttw   0x5
 
#define COLLIDER_deiliw   0x4
 
#define COLLIDER_deilitw   0x3
 
#define COLLIDER_g10   0x2
 
#define COLLIDER_o52   0x1
 
#define COLLIDER_t_kabe   0x0
 
#define ZONE_Root   0x4
 
#define ZONE_g10   0x3
 
#define ZONE_exite   0x2
 
#define ZONE_exitw   0x1
 
#define ZONE_yuka1   0x0
 

Macro Definition Documentation

◆ COLLIDER_Root

#define COLLIDER_Root   0x8

Definition at line 1 of file trd_10_hit.h.

◆ COLLIDER_g18

#define COLLIDER_g18   0x7

Definition at line 2 of file trd_10_hit.h.

◆ COLLIDER_nw

#define COLLIDER_nw   0x6

Definition at line 3 of file trd_10_hit.h.

◆ COLLIDER_ttw

#define COLLIDER_ttw   0x5

Definition at line 4 of file trd_10_hit.h.

◆ COLLIDER_deiliw

#define COLLIDER_deiliw   0x4

Definition at line 5 of file trd_10_hit.h.

◆ COLLIDER_deilitw

#define COLLIDER_deilitw   0x3

Definition at line 6 of file trd_10_hit.h.

◆ COLLIDER_g10

#define COLLIDER_g10   0x2

Definition at line 7 of file trd_10_hit.h.

◆ COLLIDER_o52

#define COLLIDER_o52   0x1

Definition at line 8 of file trd_10_hit.h.

◆ COLLIDER_t_kabe

#define COLLIDER_t_kabe   0x0

Definition at line 9 of file trd_10_hit.h.

◆ ZONE_Root

#define ZONE_Root   0x4

Definition at line 11 of file trd_10_hit.h.

◆ ZONE_g10

#define ZONE_g10   0x3

Definition at line 12 of file trd_10_hit.h.

◆ ZONE_exite

#define ZONE_exite   0x2

Definition at line 13 of file trd_10_hit.h.

◆ ZONE_exitw

#define ZONE_exitw   0x1

Definition at line 14 of file trd_10_hit.h.

◆ ZONE_yuka1

#define ZONE_yuka1   0x0

Definition at line 15 of file trd_10_hit.h.